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CinnabarIsland_Script:
call EnableAutoTextBoxDrawing
ld hl, wCurrentMapScriptFlags
set BIT_CUR_MAP_LOADED_1, [hl]
ResetEvent EVENT_MANSION_SWITCH_ON
ResetEvent EVENT_LAB_STILL_REVIVING_FOSSIL
ld hl, CinnabarIsland_ScriptPointers
ld a, [wCinnabarIslandCurScript]
jp CallFunctionInTable
CinnabarIsland_ScriptPointers:
def_script_pointers
dw_const CinnabarIslandDefaultScript, SCRIPT_CINNABARISLAND_DEFAULT
dw_const CinnabarIslandPlayerMovingScript, SCRIPT_CINNABARISLAND_PLAYER_MOVING
CinnabarIslandDefaultScript:
ld b, SECRET_KEY
call IsItemInBag
ret nz
ld a, [wYCoord]
cp 4
ret nz
ld a, [wXCoord]
cp 18
ret nz
ld a, PLAYER_DIR_UP
ld [wPlayerMovingDirection], a
ld a, TEXT_CINNABARISLAND_DOOR_IS_LOCKED
ldh [hTextID], a
call DisplayTextID
xor a
ldh [hJoyHeld], a
ld a, $1
ld [wSimulatedJoypadStatesIndex], a
ld a, PAD_DOWN
ld [wSimulatedJoypadStatesEnd], a
call StartSimulatingJoypadStates
xor a
ld [wSpritePlayerStateData1FacingDirection], a
ld [wJoyIgnore], a
ld a, SCRIPT_CINNABARISLAND_PLAYER_MOVING
ld [wCinnabarIslandCurScript], a
ret
CinnabarIslandPlayerMovingScript:
ld a, [wSimulatedJoypadStatesIndex]
and a
ret nz
call Delay3
ld a, SCRIPT_CINNABARISLAND_DEFAULT
ld [wCinnabarIslandCurScript], a
ret
CinnabarIsland_TextPointers:
def_text_pointers
dw_const CinnabarIslandGirlText, TEXT_CINNABARISLAND_GIRL
dw_const CinnabarIslandGamblerText, TEXT_CINNABARISLAND_GAMBLER
dw_const CinnabarIslandSignText, TEXT_CINNABARISLAND_SIGN
dw_const MartSignText, TEXT_CINNABARISLAND_MART_SIGN
dw_const PokeCenterSignText, TEXT_CINNABARISLAND_POKECENTER_SIGN
dw_const CinnabarIslandPokemonLabSignText, TEXT_CINNABARISLAND_POKEMONLAB_SIGN
dw_const CinnabarIslandGymSignText, TEXT_CINNABARISLAND_GYM_SIGN
dw_const CinnabarIslandDoorIsLockedText, TEXT_CINNABARISLAND_DOOR_IS_LOCKED
CinnabarIslandDoorIsLockedText:
text_far _CinnabarIslandDoorIsLockedText
text_end
CinnabarIslandGirlText:
text_far _CinnabarIslandGirlText
text_end
CinnabarIslandGamblerText:
text_far _CinnabarIslandGamblerText
text_end
CinnabarIslandSignText:
text_far _CinnabarIslandSignText
text_end
CinnabarIslandPokemonLabSignText:
text_far _CinnabarIslandPokemonLabSignText
text_end
CinnabarIslandGymSignText:
text_far _CinnabarIslandGymSignText
text_end
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