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sl0pboy - a Game Boy Color emulator (companion to the gbos OS)
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Age
Files
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*
headless: $ED opcode = clean power-off (exit + battery save)
gbc dev
7 days
3
-2
/
+5
*
headless: interactive TTY mode (raw stdin) for driving a guest OS live
gbc dev
7 days
1
-0
/
+17
*
serial: deliver EOF (0x04) on stdin end for headless console
gbc dev
7 days
1
-1
/
+7
*
serial: clean RX path for headless console
gbc dev
7 days
1
-8
/
+14
*
serial: headless mode tying serial port to stdio for OS debugging
gbc dev
7 days
3
-4
/
+58
*
control: video frame capture + deterministic input-movie replay
gbc dev
7 days
3
-0
/
+170
*
render: no status line in sixel mode (pure graphics output only)
gbc dev
8 days
1
-6
/
+2
*
fix(control): ignore SIGPIPE so a vanishing client can't kill the emulator
gbc dev
8 days
1
-0
/
+5
*
apu: register-level emulation of 0xFF10-0xFF3F (fixes music fades)
gbc dev
8 days
2
-2
/
+19
*
control: socket-based debug channel + gbctl CLI driver
gbc dev
8 days
5
-2
/
+797
*
speed control: frame skipping to decouple terminal draw from emulation
gbc dev
2026-07-04
3
-13
/
+94
*
input: external control channel via FIFO
gbc dev
2026-07-04
3
-23
/
+129
*
renderer: inter-frame diffing to minimize terminal output
gbc dev
2026-07-04
2
-9
/
+52
*
add status line HUD, README with architecture and test status
gbc dev
2026-07-04
1
-0
/
+3
*
terminal renderer (truecolor half-block), input, screenshot mode
gbc dev
2026-07-04
3
-3
/
+185
*
core emulator: SM83 CPU, MMU, timer, PPU, CGB support
gbc dev
2026-07-04
8
-0
/
+1158
*
scaffolding: build system, cartridge loader with MBC1/2/3/5, core types
gbc dev
2026-07-04
4
-0
/
+449