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authoruser <user@clank>2026-08-12 16:25:25 +0200
committeruser <user@clank>2026-08-12 19:34:35 +0200
commit4a09a987fd88bbc79ad506d764f33ee0560ed781 (patch)
treefc9f579ac57a1b335829d344a771546418b68d9d /cli/src
parentslop-tool-boxes: green heartbeat pulse; unfreeze top border when it fits (diff)
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last-prompt: call it a turn, not a sl0peration
The counter increments once per user text block, so what it counts is exactly a turn in the ordinary prompt -> response sense. It also matches the vocabulary pi already uses internally (turnBudget, maxTurns), so the label no longer invents a word for a thing that has one. "round" was the other candidate and is worse: it implies a symmetric game with fixed phases, and it collides with the rounded-border language used throughout these widgets. "prompt #N" is the most literal reading of the counter, but it undersells the box -- the spinner and timer measure the whole agent run, not just the prompt. No layout change was needed. The label is 7 columns narrower, and the top border derives its dash fill from visibleWidth(leftLabel) rather than any hardcoded width, so the frame absorbs it. The cross-reference in slop-tool-boxes.ts ships in 36e422b, whose hunk it shares.
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