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| author | user <user@clank> | 2026-08-12 16:25:25 +0200 |
|---|---|---|
| committer | user <user@clank> | 2026-08-12 19:34:35 +0200 |
| commit | 4a09a987fd88bbc79ad506d764f33ee0560ed781 (patch) | |
| tree | fc9f579ac57a1b335829d344a771546418b68d9d /cli/src | |
| parent | slop-tool-boxes: green heartbeat pulse; unfreeze top border when it fits (diff) | |
| download | sl0ppi-4a09a987fd88bbc79ad506d764f33ee0560ed781.tar.gz sl0ppi-4a09a987fd88bbc79ad506d764f33ee0560ed781.tar.xz sl0ppi-4a09a987fd88bbc79ad506d764f33ee0560ed781.zip | |
last-prompt: call it a turn, not a sl0peration
The counter increments once per user text block, so what it counts is
exactly a turn in the ordinary prompt -> response sense. It also matches
the vocabulary pi already uses internally (turnBudget, maxTurns), so the
label no longer invents a word for a thing that has one.
"round" was the other candidate and is worse: it implies a symmetric game
with fixed phases, and it collides with the rounded-border language used
throughout these widgets. "prompt #N" is the most literal reading of the
counter, but it undersells the box -- the spinner and timer measure the
whole agent run, not just the prompt.
No layout change was needed. The label is 7 columns narrower, and the top
border derives its dash fill from visibleWidth(leftLabel) rather than any
hardcoded width, so the frame absorbs it.
The cross-reference in slop-tool-boxes.ts ships in 36e422b, whose hunk it
shares.
Diffstat (limited to 'cli/src')
0 files changed, 0 insertions, 0 deletions
