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path: root/packaging/checks/split-button-live.py (follow)
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* checks: kill sessions with the form that actually kills themuser2026-08-13
| | | | | | | | `sl0ppij -s NAME kill-session` parses, exits 0, and leaves the session running; the top-level `sl0ppij kill-session NAME` is the one that works. The checks used the first form, so cleanup was resting entirely on the delete-session that follows it -- which is how a test session was still listed and its server still running right after a check "cleaned up" on the test box.
* sl0p: keep a templated tab's purpose, so runtime tabs get a status baruser2026-08-13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Clicking the bar's `+` made a tab with no status bar. The button only exposed it: pressing `n` in TAB mode did the same, in any `sl0ppi up` session. The chain: a generated layout had no default_tab_template, so a tab created at runtime had nothing to take a bar from. It had none because parse_tab_node_with_template read a tab node's name, cwd and focus but never its `purpose` -- so templating erased the purpose that IS identity here (`sl0ppi ls` finds project tabs by it), and the CLI worked around that by inlining the template into every tab instead of emitting it. Fixed at the root: a templated tab keeps its own purpose, and the CLI emits `default_tab_template` again. The generated layout also shrinks -- one copy of the bar's configuration instead of one per tab. The two properties trade off against each other, so sl0ppi-up-live.py now asserts both at once: `sl0ppi ls` still sees a tab per project, and every tab including one created at runtime has exactly one status bar. Confirmed by reverting each half separately: without the parser fix the tabs lose their purpose and `ls` shows "alpha —"; without the CLI change the runtime tab has zero bars, which is the reported bug. Two measurement traps cost an hour here and are now written down: counting bars by grepping dump-layout also counts the template and every swap layout ("4 bars for 3 tabs"), and list-panes stops reporting borderless plugin panes for a tab once a client has rendered it. Also in here, from the same session: - the split button check found buttons by searching for " + " on any row with a frame glyph, which matches the stack list's "+N more" once two panes sit side by side, and then reports the product broken. It now requires the frame corner the button is drawn against. - the checks killed their sessions but did not delete them, so each run left an "EXITED - attach to resurrect" entry: 35 had quietly filled the session picker. They now delete-session by name. - and the trap that cost the user their running client: I killed a bare `sl0ppij` because "there are no user sessions on this box". That was a guess, not evidence, and wrong. A check's processes always carry that run's own socket dir or `attach sl0ptest-...`; a bare `sl0ppij` with a cwd in the repo is a human's. Written into the handover next to the `pkill -f` trap, which is the same mistake in a different costume.
* check: stop the live check leaking a server per runuser2026-08-13
| | | | | | | | | | kill-session does not always take the server with it: 38 of them had piled up on this box, one per run, and a leftover test session is exactly what produced a "MY FOCUS" bug report from the user once already. Matched on `comm` plus the run's own socket dir, never `pkill -f` -- that matches the checking process's own command line, and has killed real clients here before. The temp dir goes with it.
* sl0p: make the split button work on stacked panes toouser2026-08-13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Reported still dead on a live session after the previous fix. Stacks move the frame twice more, and neither move was in the hit-test: - a stack list is drawn over the top rows of its visible member, pushing that pane's frame down. The renderer applies this as a frame geom override (reserved_top_rows); the click side did not, so every pane in a stack was clickable one row above its own title. frame_rect_with_top_reserved() now applies the same shift, before the gap inset, in the same order as render; - a stack's collapsed members drew a button on their one-row title. Nothing could honour it -- that row is the stack's picker, and "split the pane that is not on screen" is not a thing to ask anyway. They no longer draw one, and the click side mirrors the condition. 120 snapshot lines change, every one of them a one-liner losing its button and nothing else (same width, same content otherwise; audited mechanically). Both confirmed by reintroducing each bug and watching the check fail. A third candidate fix -- resolving a click to the stack's visible member, on the theory that get_pane_at could return a collapsed sibling -- turned out to be unnecessary: collapsed members have one-row geoms, so position lookup already lands on the right pane. Removed rather than kept "just in case". The check itself was wrong twice before it was right, in the direction that matters most (reporting failures that were its own): it now reads until the pty goes quiet instead of for a fixed time, and parses only a freshly forced repaint, so a half-arrived screen cannot look like a button drawn where it is not. It clicks every button it can see, and runs against config/config.kdl as well, whose stacks the minimal config never had. When the two disagree, the server's own log settles it: log::info! in intercept_split_button_click, read /tmp/sl0ppij-$UID/sl0ppij-log/.
* sl0p: make the split button visible, and clickable where it is drawnuser2026-08-13
The `+` shipped in 0.1.7 and 0.1.8 without ever appearing on a live session, while rendering in 265 snapshots. Four faults, each enough on its own: - title_line_without_middle computed the right side only inside the left side's and_then, so a pane with no title (hide_default_pane_names, the live default) got none at all; - title_line_with_middle discarded the right side whenever the left was absent -- that is every frame in a session with a second client, which the live box always had, and "MY FOCUS AND:" on every frame was saying so; - the title was budgeted before the button, so a title longer than the frame (any shell showing a path) consumed its columns. The button is anchored and hit-tested by pure geometry, so it cannot be the part that loses; - the click hit-tested position_and_size() while the frame is drawn inset by the pane gap, putting the clickable columns two right of the glyph and a row above it at the top of the screen. Hence "the click works" and "nothing is drawn" both being true, and that click test proving nothing. Adds Pane::frame_rect(), the rect the frame is really drawn in, which the status bar buttons had already had to work around by hand. Also fixes render_my_focus building its short form from separators that Vec::append had already drained: 4 cells wide while reporting 6, a title line two cells short of its pane. Found by asserting the width in the new test. Verification, since unit tests have now been insufficient here four times: split_button_is_drawn_where_it_is_hit_tested covers the combinations the live config produces, and packaging/checks/split-button-live.py (make check-live) reads the glyph off a real session, attaches a second client to force the middle builder, and clicks the columns it found the glyph in. Both confirmed to fail on the parent commit.