aboutsummaryrefslogtreecommitdiffstats
path: root/src/server.c (follow)
Commit message (Collapse)AuthorAge
* graphics: place an image once, not once per frameIngmar Steen2026-09-06
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Every frame re-emitted `a=p` for every visible placement. On a terminal that is invisible: a kitty placement is a standing instruction, not a per-frame one ("the other commands to erase text must have no effect on graphics"), so a repaint of the cells under a picture does not disturb it and saying it again says nothing new. It is not free anywhere else. A mirror cannot know that the identical placement is identical: shellglass re-decodes and re-encodes the image on every one, holds the placement back while that runs, and -- because an image change rides only in a full frame -- republishes the whole screen each time. Measured on one image and a pane printing text for twenty seconds, the mirror published 430 full frames and re-sent the image list 215 times; 215 of those fulls carried no image at all, because the placement was still mid-decode. That alternation is what was visible in the browser: a picture that flickered while anything on screen moved and vanished when it stopped. The same twenty seconds now costs one full frame, 412 diffs and one image list. So a placement is emitted only when it is new or has actually changed, and the client's state records what it is holding. Three things have to be right for that to be safe: a dropped frame un-marks the placements it carried (they are owed again, exactly as transmissions and deletions already were); a retransmit of the pixels invalidates the placement, because kitty deletes an image's placements when its data is replaced; and a full repaint clears the screen, which takes the images with it, so every placement is owed again -- gfx_repaint(), not gfx_reset(), because the pixels the terminal was sent survive a clear and a deletion still owed from a dropped frame is still owed. The live check drives a picture that does not move while the screen around it repaints: one placement across 121 frames, where the old behaviour emitted 120. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CRz3zwZJvBvzsR9k4cj6dd
* server: one synchronized message per frame, cells and images togetherIngmar Steen2026-09-06
| | | | | | | | | | | | | | | | | | | | | | | | | | | | A frame went out as two messages: the cell diff, then the kitty placements that belong on top of it. The client wrote each to the terminal with its own write, and directly on a tty the two land in one read often enough that nobody saw the gap. Put anything that re-chunks the stream in between -- a mirror like shellglass, which reads the pty 8KB at a time and writes each read straight through -- and the gap becomes a screen refresh of its own: the cells where the picture is, repainted, with no picture on them, and the placement arriving a moment later to put it back. Every image on screen blinks once per frame, which is how it was reported: unstable, as if constantly redrawn. So the two halves travel as one message now, and the whole frame is wrapped in synchronized output (DEC private mode 2026), which a terminal buffers and presents as one update. That covers the case the single message cannot: a frame larger than one read downstream is still split, and the markers are what stop the halves being presented separately. Terminals that do not implement 2026 ignore the private mode, so it goes out unconditionally -- the same thing tmux does, and the reason a redraw under tmux never showed this. The live check asserts what the fix is: no image command reaches the client outside a synchronized update. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CRz3zwZJvBvzsR9k4cj6dd
* attach tag: just the count, in theme coloursuser2026-09-02
| | | | | | | The +x+y offset goes -- 'N clients' says the thing that matters. The inverse-video chip goes with it: the tag now draws in attach_fg / attach_bg from the theme, defaulting to gray ink on the terminal's own background. Standing information, not an announcement.
* multi-attach: say who else is watching, and where you areuser2026-09-02
| | | | | | | | | | | | A small tag in each client's own top-right corner when several terminals share the session: the viewer count, and on a view that is a crop being panned by somebody else's cursor, the crop's offset into the shared screen ("2 clients +12+4") -- which is exactly the moment a screen moving on its own needs explaining. Stamped per client after projection, because every terminal has its own count of others and its own offset; the shared status bar is composed once and can be cropped out of a panned view anyway. attach_indicator false hides it.
* multi-attach: the config knobsuser2026-09-02
| | | | | | | | | | | | | The patch made shared attach unconditional; these make it a policy. multi_attach false restores the classic displacing attach (EXIT_REPLACED, which old clients already understand). size_follows picks whose size the shared screen takes: active (the patch's rule), smallest (the tmux rule: filler, never a crop), or largest. The size fold lives in apply_canvas, so any attach, resize or departure can move the canvas under the folding policies -- including a non-active client leaving, which under smallest may have been the very client holding the floor down. A config reload re-applies both knobs to the running session.
* Add competitive multiplayer support.Ingmar Steen2026-09-02
| | | | Last input wins, canvas size is adjusted to active connection.
* graphics: a frame the client never got must be said againuser2026-08-29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A pane image is re-emitted to the client as decoded RGBA, which for one screenshot is ~4MB of base64 in a single indivisible message -- and conn_send silently dropped anything that would overflow the 4MB outbox, while push_graphics ignored the refusal and the model advanced anyway. Everything stateful in that dropped frame was lost for good: the image was marked sent (so its placements drew nothing, forever), and the deletions rode out with it (so a placement the client had was never revoked). Reported as screenshots in a recovered pi transcript parked at a fixed spot on the screen, immune to scrolling and pane swaps -- those were placements whose deletion left with a dropped frame. The 1000x800 one could never be delivered at all: its transmission alone was bigger than the cap. So the frame is now transactional. Deletions queue and are repeated every flush until gfx_commit() confirms the client heard them; transmissions recorded in a frame are unwound by an undelivered commit so they are sent again. A flush nobody commits counts as undelivered at the next gfx_begin(), which is what the `graphics` control command is: bytes rendered for a CLI, not the client. The server reports the verdict and keeps the paint pending until it lands. The outbox cap now bounds the backlog rather than backlog-plus-message, so one big transmission on a drained queue always fits -- and that surfaced a second way to lose: a queued image legitimately holds the backlog over the cap until the client swallows it, and push_frame read that as a dead client and closed the connection. The session auto-detached every time a screenshot crossed the wire. A full outbox is a client that is *behind*, not gone: push_frame now marks the screen for a full repaint (the dropped diff means the client's cells are unknown) and retries as POLLOUT drains the queue; a client that truly left still shows up as a write error there. The headless suite pins the owed-until-committed contract; the new tests/live_graphics.py drives the real socket with a bigger-than-the-cap image and a reader that stalls, and would have caught both bugs: the flood must not detach, the transmission must arrive whole, and a placement scrolled away must be deleted -- then come back on scroll without a second copy of the pixels.
* windows watcher: rebuild the watch set instead of freezing itPeter Geissler2026-08-28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | watch_config() rebuilds the set of watched directories after every reload, because a config that just changed may include different files than it did a second ago. The inotify and kqueue branches unwatch and re-add. The Windows branch did neither: unwatching was a comment saying there was nothing to do, and sl_watch_add() appended to an array the pump thread had already finished reading. The pump captured `int n = w->ndirs` once, at the top, and armed one ReadDirectoryChangesW per directory it found. Everything added after that was stored and never watched. So an include added to a running session loaded fine and then sat there: editing it reloaded nothing, while editing the main config still worked, which is the shape of bug that gets reported as "sometimes". It was worse than deterministic. `w->ndirs` was written by the server thread and read by the pump with nothing between them, so whether a directory made it in depended on which won the start-up race -- _beginthreadex returns before the new thread runs, so the includes present at startup usually did, and the ones added later never could. And because nothing was ever closed, each reload re-added the same directories: handles accumulated until the cap of 8, after which sl_watch_add() failed quietly and no new directory could be watched at all for the life of the session. So the pump owns the handles and the server owns the wish. An overlapped read can only be cancelled by the thread that issued it, which settles where the boundary goes: the server writes a directory list under a lock, bumps a generation and pokes an event; the pump notices the generation moved, disarms what it had and arms what is wanted now. Cancelling waits for the cancellation to land before the slot is reused, because the OVERLAPPED and its buffer live in that slot. Duplicate directories are dropped on the way in -- a config and the theme beside it are usually in the same one -- and the compare is case-insensitive, as the filesystem is. sl_watch_close() also stopped every watcher in the process rather than the one it was given, and freed nothing. It now finds its own, joins the thread, and releases what that leaves behind. Verified on the Windows box, with a fully backslashed SLOSH_CONFIG: editing the config reloads; adding an include and then editing it reloads; repointing the include at an unrelated directory reloads; editing the file the include used to name does *not*, which is the rebuild working rather than an append; and after twelve reloads in a row it is still watching, where the old cap would have given up after eight.
* path: a directory ends at either separator on WindowsPeter Geissler2026-08-28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Two places split a path by hand, both with strrchr(path, '/'), both falling back to "." when there was none: include_path() in config.c and watch_config() in server.c. On Windows "none" is the ordinary case. `SLOSH_CONFIG=C:\Users\you\slosh\config.kdl` is how a person writes it, and a path that has been near a native API comes back all backslashes whatever it started as. So an include resolved against "." -- `cannot open ./themes/t.kdl` -- and, worse and quietly, the config watcher watched "." too. Not the config's directory: the current directory of whatever started the session. Hot reload did not fail, it watched somewhere else and waited. Saving your config did nothing at all, with no error to go looking for. The default path escaped this by accident. slosh builds it as `C:\Users\you/.config/slosh/config.kdl` -- mixed, because a literal joined to $HOME always is -- and that one embedded '/' is what strrchr found. It worked for the path slosh writes and not for the one a user does. Both callers now use path_dir(), which learns to stop at a backslash too, and server.c takes path_base() for the other half rather than keeping its own copy of the arithmetic. Windows-only: a backslash is a legal character in a POSIX file name, and splitting on it there would invent a directory out of a file called `a\b`. path_dir() also keeps the separator when what is left would be a bare drive, because `C:\config.kdl` lives in `C:\` and `C:` names the current directory on drive C, which is a different place. Verified on the Windows box with a fully backslashed SLOSH_CONFIG: --check passes, the include loads, and editing the config reloads the running session. Watching a second directory is still unreliable; that is the watcher's own bug and the next commit.
* windows: a native port, on ConPTY and AF_UNIXPeter Geissler2026-08-28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | slosh builds and runs on Windows 10/11, x86-64 and ARM64, as one exe with no runtime dependency beyond the OS: panes, splits, tabs, detachable sessions, the config file and its live reload, the control socket, the mouse. The port is a compatibility layer rather than a fork. compat/win holds stub <poll.h>, <sys/socket.h>, <termios.h> and friends that redirect to include/compat_win.h, which is force-included ahead of every translation unit -- so the existing sources keep their POSIX includes and their POSIX call sites, and the platform differences are answered in one place. Two decisions carry most of it. Everything the event loop waits on is a socket. On POSIX a pty master, an inotify descriptor and a unix socket are all file descriptors, so one poll() covers them; Windows has no such union, and WSAPoll waits on SOCKETs and nothing else. Rather than rewrite server.c's loop around WaitForMultipleObjects -- which caps at 64 objects and cannot express POLLOUT -- each non-socket source gets a pump thread that copies it into one end of a loopback socketpair. The loop is then the POSIX one unchanged, and only what sits behind the descriptor differs. Socket descriptors are tagged rather than guessed: a wrapped SOCKET comes back as SL_SOCK_BASE + slot, so read, write, close and poll can tell a socket from a CRT descriptor with certainty instead of inferring it from the numeric range. That is why socket() and accept() are shimmed too -- an untagged descriptor escaping into the loop is the one failure mode this scheme has, and it is worth closing completely. Three things bit hard enough to be worth naming. A pseudoconsole does not stop the child inheriting your stdio. CreateProcess copies the parent's standard handles into the child when STARTF_USESTDHANDLES is absent, and those win. With slosh's own stdout redirected -- a pipe under ssh, a file under --script, a log under the daemon -- the shell wrote its banner into slosh's output instead of into the pane, and the pane had a correct title (ConPTY emits that itself) over an empty body. The three handles are cleared for the duration of the call, leaving the child nothing to inherit. A ConPTY never reports EOF. The output pipe belongs to the pseudoconsole, not to the child, so it stays open after the child exits and pane_pump()'s read() -- the entire mechanism by which a pane learns its program is gone -- never returns 0. A pane whose shell had been told `exit` sat there looking alive forever. So the exit is waited for on the process handle, and ClosePseudoConsole is what then produces the EOF. That third thread is also why the per-pty state is reference counted: a pump blocked on a dead pipe must not be waited for, or pty_close would hang the session on the one program that misbehaves, so whoever finishes last frees. cmd.exe does not use CommandLineToArgvW's quoting. A literal quote is \" to an ordinary program and a backslash-then-end-of-quoted-section to cmd, so building `cmd /c notepad "C:\...\config.kdl"` the first way handed the editor \"C:\...\config.kdl\", backslashes and all, and notepad answered "Not a valid file name" about a path that existed. cmd /c now gets the rest of the line verbatim -- the caller composed a complete command with its own quoting, exactly as it does for sh -c. Paths are mixed, and only some programs mind. slosh joins with '/' while the environment supplies '\', so the config landed at C:\Users\you/.config/slosh/config.kdl. The CRT opens that without complaint, which is why --check reported it fine, but a GUI file dialog rejects it outright. Anything handed to another program now goes through sl_path_native() first; the internal representation is left alone. The rest is small. Panes run %ComSpec%, sessions live in %LOCALAPPDATA%\slosh rather than $XDG_RUNTIME_DIR because a session socket must not follow a roaming profile to another host, there is no SIGWINCH so a resize is noticed by comparing the console size on a bounded poll, no fork so the daemon is a fresh detached process that reconstructs its arguments on the command line, and no process group on a pty so the foreground program is the youngest descendant of the pane's shell. C-a e prefers whichever console editor is actually installed -- notepad is a GUI program, so a pane running it draws nothing and looks broken -- and says so when it has to fall back. make -f Makefile.windows ARCH=x86_64 (or aarch64) cross-compiles from a mac or Linux, and builds natively on the box with zig on PATH.
* selection: drag past an edge scrolls the viewport under ituser2026-08-27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Text taller than the viewport was not selectable in one gesture: the drag stopped dead at the pane's border. Two faults, one visible and one waiting. The visible one: DRAG_SELECT motion subtracted the content origin in uint16_t, so a pointer above or left of the pane underflowed, the grid lookup failed, and the selection froze. The waiting one: the anchor was a pair of *viewport* coordinates re-resolved on every extend, so the moment anything scrolled mid-drag the anchor would have drifted with the viewport, re-anchoring to whatever slid under the press. The anchor is now a tracked grid ref -- the thing lib-vt documents as being for 'long-lived anchors such as selections' -- so it follows its cell across scrolling, pruning and reflow, and only the near end of the selection moves. If a program flooding output prunes the anchored row out of scrollback entirely, the selection keeps what it had; there is no cell left to anchor a new answer to. Motion clamps into the content rect (a pointer past an edge is pointing at the nearest cell), and holding past the top or bottom edge scrolls on a clock rather than on motion, because a resting pointer sends no events and 'keep going' is exactly what resting it there means. app_tick() does the step, app_next_deadline_ms() wakes the poll loop for it -- the same mechanism toasts and hover guides already use -- and both front ends call the tick, so the behaviour exists under the server and the headless harness alike. Rows per step is how far past the edge the pointer sits: one row past creeps, further hurries, so the hand already dragging is also the throttle. The metronome is select_scroll_ms, a knob so the test can configure the clock down instead of sleeping. The test drags to one row above the pane and simply holds: the viewport walks to the top of scrollback (clamping makes the endpoint exact), the copy starts at a line that was never on screen with the press, and still ends at the pressed row -- that last check is the tracked anchor's.
* a client that stops reading must not stop the sessionPeter Geissler2026-08-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | Everything the server said went out through msg_send(), which loops on sendmsg() until the kernel has taken all of it. That is a blocking write to whoever is attached. A display whose reader has paused -- C-s at the terminal, a stopped ssh, a client being swapped -- fills its socket buffer, and then the *server* sits inside that loop: every other pane, the config watcher, the control socket and every other connection stop with it. A session that is supposed to outlive its client hangs on one. macOS is where this showed up, because its socket buffers are a fraction of Linux's 64K and it wedges within a screenful rather than after a few hundred. `make test-live` could not get past the forty-connection probe in test_session.py: the server was blocked writing to a pty nobody was draining, so `slosh cmd panes` timed out and took the suite with it. So connections are non-blocking and output is queued, flushed when poll() says the socket will take more. The queue is capped: past 4MB we are not buffering a slow reader any more, we are storing a screen nobody is looking at, and the connection is dropped -- a display that comes back reattaches and gets a full repaint, which is what happens after any detach anyway. Measured, with a pane running `yes` and a display that never reads: before, the first control command hung forever; after, 40 of 40 are answered, the session stays listed, and the server's RSS is flat.
* macos: the kernel still knows, it just spells /proc differentlyuser2026-08-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Portability fixes contributed by our macOS developer, applied with one hardening tweak (below). Darwin has no /proc, so everything that read one gets the native answer: live_cwd via proc_pidinfo(PROC_PIDVNODEPATHINFO), the foreground command via sysctl(KERN_PROCARGS2) parsed back into the NUL-separated shape /proc/<pid>/cmdline gives, and SLOSH_BIN via _NSGetExecutablePath plus realpath. The pty gets its winsize set on the slave after opening it, because Darwin attaches no line discipline to the master until then and the earlier TIOCSWINSZ was silently dropped -- a pane born 0x0. The shader repl binds tab in libedit's own words, since macOS ships Python's readline as a libedit wrapper that accepts GNU syntax in silence. Two finds are cross-platform bugs: a toast wider than the screen minus the gap computed a negative x that uint16_t made ~65533, drawing the longest messages -- the ones most worth reading -- off screen; now the middle is elided (a path's tail is the half you needed) and x clamps. And a pane label was 128 bytes, which a Homebrew interpreter's full path exceeds before its arguments even start; dump-layout wrote the truncation down and a restore ran it, so it is 1024 now. Saving a layout learned cwd_as_named: the kernel answers with the physical path, and on macOS /tmp is a symlink to /private/tmp, so a layout that said cwd="/tmp" stopped round-tripping through a save. If realpath(named) is where the pane still is, the named spelling wins. Tests follow: realpath'd tmpdirs, the scroll test reads the shell's first prompt instead of spelling out bash 5.3, and wrapped pane text is joined before matching a long path. One tweak on top of the contribution: the elision needs five columns for a head, the dots and a tail -- below that `avail - 3` goes negative, and negative as size_t is a pointer into the weeds; a terminal that narrow gets a plain clip.
* slosh: the config watcher speaks kqueue on macOSuser2026-08-24
| | | | | | | | | | | | There is no inotify to port to, so the watcher grows a second native backend: kqueue's EVFILT_VNODE, feeding the same pollable fd that server_run() already watches. Vnode events are per-inode, so each config file is watched twice -- via its directory (catching the temp-file-then-rename most editors do, and files appearing for the first time) and via the file itself (catching in-place rewrites). Either event triggers the same debounced re-read as on Linux, which re-registers the watches and so survives the rename swapping the inode out from under us.
* slosh: greet an attach with the logo, wearing a random shaderuser2026-08-19
| | | | | | | | | | | | | | | | | | | | | | | | logo.txt is the source of truth; the Makefile bakes it into build/logo.h the way version.h is baked. When a client attaches (MSG_HELLO turning a connection into the display), the logo appears centered over everything for splash_ms (900, 0 for never), on a cleared backdrop, in the accent -- and one of six effects runs over its rect through the ordinary shader pass: a diagonal sheen, plasma, rings, sparkle, a left-to-right reveal, a breathe. Which one is picked by the splash's own timestamp, so every attach looks a little different without anybody keeping a counter. Every effect reads the clock, so the frame clock runs only while the splash is up (note_animation, same as any animated chain), and `since` in a splash context is milliseconds since it appeared, so one-shot effects sweep exactly once. Any key or click ends it and still lands where it was aimed: a greeting is not a modal. A screen the box does not fit on gets no greeting rather than a cropped one. Headless and scripted sessions never attach, so the whole fast suite never sees it; {"cmd":"splash"} triggers it on demand, which is what makes it testable from a scripted session -- and lets you replay the greeting whenever you like.
* slosh: rename the project from sl0pptyuser2026-08-18
| | | | | | | | | | | | | | | | | | | | | sl0p + pty was error-prone to type and the zero made it worse; slosh (slop + sh) is one syllable, impossible to typo, and slosh.foo is ours. Mechanical rename everywhere it appears: binary, env vars (SLOSH, SLOSH_SESSION, SLOSH_BIN, SLOSH_CONFIG), socket dir (/tmp/slosh-<uid>, $XDG_RUNTIME_DIR/slosh), config path (~/.config/slosh), header guards, src/sl0ppty.h -> src/slosh.h, contrib/sl0ppty-dev -> contrib/slosh-dev, the driving-slosh skill, docs and tests. The sl0ppi fork references and the sl0p theme stay: one is history, the other is the brand. The rename surfaced a latent bug in test_osc5577: the hello-reply answer always appeared on screen twice (ECHOCTL echo plus cat -v), but a seven-character implementation name happened to wrap the second copy across the 60-column boundary, so counting substrings in wrapped text found one and passed for the wrong reason. A five-character name moved the wrap and exposed it. The loop guard itself is correct -- with echo off before the request there is exactly one reply -- so the test now counts on de-wrapped text and tolerates the pane's own echo.
* sl0ppty: clang-format the treeuser2026-08-17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The bumpy one. `make fmt` over every `.c` and `.h` outside `vendor/`: 32 files, 1,843 lines rewritten, no behaviour changed. Nothing here is worth reading -- the next commit adds it to `.git-blame-ignore-revs` so `git blame` walks past it. Two thirds of it is alignment the formatter now owns: trailing comments in a struct, continuation lines under a signature. The rest is the hand-packed tables opening up to one entry per line -- `ACTIONS`, `NAMED_KEYS`, `ACTION_HELP`. That is a real loss of density and a real gain in diffs: adding an action was a reflow of the block and is now one line. Anything worth keeping packed can be fenced with `// clang-format off`; nothing was, on the grounds that a table is the thing a formatter is for. **One change is not formatting.** `src/config.h` had three trailing comments glued onto one field: uint16_t hover_delay_ms; /* how long the pointer must rest to arm a guide */ /* how long an announcement stays up */ /* rows per wheel notch */ -- `toast_ms`'s and `scroll_lines`' comments, landed on their neighbour by an earlier edit, documenting the wrong things ever since. It is in this commit because it is what caught it: clang-format could not settle on that line, wrapping it one way and then re-indenting the wrap on a second pass, so `make fmt` was not idempotent. The comments are back where they belong and it is. Verified after the reformat, not before: `make clean && make all` is warning-free, `make retest` is 1801 checks green, and `make fmt` twice in a row changes nothing the second time. A formatter that alters behaviour would be worse than none, so the gate was the whole suite rather than a reading of the diff.
* sl0ppty: a --script pane is told no session rather than somebody else'suser2026-08-17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | `server.c` set `SL0PPTY_SESSION` for its panes and carried a comment saying the value was "deliberately unset under `--script`". Nothing unset it. A value never set is a value inherited, so a script driver started from inside a pane handed its own panes the *outer* session's name -- and the recipe the skill documents, `-s ${SL0PPTY_SESSION:-main} cmd`, then sent its commands to a session it was not in. Not a fallback to a guess: a confident wrong answer, because the name it read was a real session that really answers. Both variables now go through one `session_env()`, called by the server with its name and by the headless driver with NULL, because the two modes have to agree about what a pane is told and a comment in one of them is not agreement. `SL0PPTY_BIN` is set there too rather than inherited, so it names the binary that actually made the pane instead of one that made some pane somewhere -- which is the whole reason that variable exists. Found while explaining a stale pane title, from a check in `test_skill.py` that failed under `make test` and passed on its own. It was not flaky: the suite runs from inside a pane, where these are set, and the tool I ran it from by hand had an environment where they were not. A test whose answer depends on where you run it looks exactly like a race. So it now passes the lie in deliberately: the session under test is started with `SL0PPTY_SESSION=somebody-elses-session`, which makes the difference between "never set" and "cleared" visible from any shell. The mirror check is next to it -- a real session tells its panes its *own* name, even when started from inside another one -- so the obvious wrong fix, unsetting it in both modes, fails. Both were verified by making both wrong versions and watching each test bite. The two title checks now wait for the line instead of sampling after 120ms. That was not the bug (a shell prints in about 12ms here, even under disk churn) and it is one assumption fewer.
* sl0ppty: a skill for driving it, and the two variables that made one possibleuser2026-08-17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | `.agents/skills/driving-sl0ppty/SKILL.md`. The convention is `.agents/skills/<name>/SKILL.md` with YAML frontmatter -- already in this tree under `vendor/libghostty-vt`, so it is not an invention -- and it means an agent working in a checkout picks the skill up without being told, while a directory per skill leaves room for adjuncts later. `contrib/README.md` and `docs/scripting.md` say where it is and how to use it elsewhere: copy or symlink the directory into wherever your agent keeps skills. **Writing it turned up the reason there was no skill worth writing.** A pane is told `SL0PPTY=1` and nothing else, so a program inside one knows it is in a session and cannot find out *which* -- `ls` lists them all and none of them is labelled "the one you are in". So the whole most valuable case, an agent driving the session it is running in, was guesswork. The server now sets `SL0PPTY_SESSION` and `SL0PPTY_BIN` in its own environment, which every pane inherits through fork: one place, no signatures threaded, and unset under `--script`, which has no socket to name. `SL0PPTY_BIN` is read from `/proc/self/exe` rather than `argv[0]`, and exists because the failure it prevents is the one I hit writing the examples -- a session started from a build tree, and `sl0ppty` not on the pane's `PATH`, so the skill's own commands did not run. What the skill actually teaches, none of which `docs/scripting.md` says because a reference is not allowed to have opinions: - Work belongs in a pane that was **given** a command, not typed into somebody's shell. Then `alive` and `exit_code` off `panes` are how you wait, and the output survives the program (D14) so it is still there to read. - There is **no wait primitive over the socket**: `settle` is headless-only, and `deadline` is about repaints and says nothing about program output. Poll. - `purpose` is the handle. Titles change underneath you; a declared purpose cannot be relabelled by the program in the pane, which is what makes it safe to address. - `snapshot` is the whole composited session, and only what is on screen. Cut a pane out with its `content_*` rect; do not expect scrollback. - **The echoed command line matches your own marker.** `echo DONE` puts `DONE` on screen twice. Count, or use a marker you did not send. - Write `\e`, never `\033`: the unescaper takes `\0` first, so `\033` arrives as NUL followed by `33` and nothing complains. That bug was live in this repo's own test suite until last week. - A program in a pane can draw its own status and real buttons with OSC 5577 and read the click off its stdin, which is how it asks a question instead of printing a prompt and hoping. - Close what you made; do not `quit` a session you did not start. `tests/test_skill.py` is the part that keeps it true. A skill is documentation an agent acts on without a human reading it first, so a stale one is worse than a missing one: a wrong verb is a failed tool call somebody else has to debug. Every verb the file names is sent to a live session and must not answer `unknown cmd`; every `panes` field its central recipe polls must exist; the environment it promises is read out of a real pane; the recipe itself is run end to end and must report exit status 3 with its output still on screen. It also greps the file for paths out of a home directory, because "plug and play" is a property somebody has to keep. That test found `close-pane` in the draft, which is the *keybinding* action name -- the verb is `close`. Exactly the class of error the test exists for, found before anybody's agent ran it. Verified: 1795 checks, all green, 43 of them in `tests/test_skill.py`. Then the skill's recipe run verbatim against a real session -- tagged pane, polled to `alive:false`, `exit status: 3`, `compiling`/`built`/`exited: status 3` still readable -- and from inside a pane, `session=agentdemo bin=/…/sl0ppty` and a `building 3/7` status drawn in its own frame.
* sl0ppty: say what the config could not honouruser2026-08-15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A config that half-applied said nothing. An unknown shader, a binding that does not parse, an include that is not there: the file loaded, that line did not, and the session announced "config reloaded" as though nothing had happened. Every one of those messages was already being produced -- config_load has filled `err` on a successful load since it was written -- and then dropped on the floor by every caller, because a non-zero return meant "fine". So the complaint from the last load is kept, and the front end says it where it would have said "config reloaded". Once at startup too: a config that loaded with a complaint still started the session, and the stderr line goes where nobody attached can read it. The `reload` control verb answers `{"ok":true,"warning":"..."}` -- ok, because the file did apply, with the reason attached for a script that cares. Two things fell out of writing the test for it. An include's complaint was reported by nobody when the file in the middle was fine. apply_includes only looked at the return value, so a theme that loaded while *its* include was missing swallowed the message: the child returned true, and true meant there was nothing to say. The complaint now travels up whether or not the include itself loaded. And a complaint now carries the name of the file it happened in, exactly once -- added by the file that produced it, never by the files that included it, because prefixing at every level builds a chain that truncates before the part that matters. So: t.kdl: unknown shader: bloom keys.kdl: line 2: unknown action fly b.kdl: includes nested too deep (a cycle?) cannot open /home/you/.config/sl0ppty/themes/nope.kdl which is enough to know which file to open, in a message that fits in a toast.
* sl0ppty: watch what the config was built from, not just what it was calleduser2026-08-15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | An included theme that does not reload when you save it is half a feature, and the half that is missing is the one the file headers in contrib/themes have been promising all along ("a running session re-reads it the moment you save"). That was true while a theme was something you pasted; the moment it became something you include, the watch was on the wrong file. So a config now remembers every file it was read from -- itself and everything it included -- and the watcher watches all of them. Recorded before each parse rather than after, because a file that is not there yet is exactly the file worth watching: writing it is the next thing that will happen, and that is the same reason the watch is on directories rather than on files. Deduplicated, so a cycle does not fill the list with two names twice. The set is rebuilt after every successful load, because it is a property of the config that just loaded: an include can be added, pointed somewhere else, or taken out, and the watch has to follow. One inotify watch per directory, deduplicated by the descriptor inotify hands back for a directory it is already watching; names are matched against the whole set rather than against the directory whose watch fired, which means two directories holding a file of the same name reload for each other's save. That costs a debounced re-read of a config that has not changed, and is not worth a second data structure to avoid. Only the main config's directory is created if missing. An include's is not: a mistyped path should not leave a directory behind. tests/test_reload.py drives a real session for this one -- the watcher is the thing under test and the headless driver has none. It writes a config that includes a theme, checks the theme applied at startup, then edits *only the included file* and waits for the session to change colour.
* sl0ppty: watch the config directory even when it is not there yetuser2026-08-15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | You were right. The watch is on the *directory* -- editors write a new file and rename it over the old one, so watching the file stops working the first time you save -- but a directory that does not exist cannot be watched at all. inotify_add_watch failed, the session gave up on watching for good, and writing a config later did nothing until a restart. Which is exactly the state a fresh machine is in, and exactly the state C-a e leaves you in. sl0ppty creates its own config directory at startup now, so there is always something to watch and a file appearing later is picked up. Tested from a home directory with no .config at all. Answering the other half of the question -- which settings actually reload -- turned up one that never worked at all: `shell`. main.c read $SHELL directly and nobody read the config's value, so the setting parsed, rendered in --dump-config, and did nothing. It is resolved per pane now, which fixes it and makes it live: edit it, save, and the next pane you open uses it. Everything else measured rather than assumed, and it is nearly everything: colours, geometry, the status bar and line, frame marks, shader chains and their states, and the keys including the leader itself. The two exceptions are about *when* a value is read, not reluctance -- `shell` at pane creation, and shader plugins which load on reload but never unload. Both are now written down where someone would look. One test needed rescuing from itself: it asserted the new leader worked by splitting, in panes that were by then too narrow to split. A test that fails on geometry while claiming to be about the prefix is worse than no test; it opens a tab instead.
* sl0ppty: carry the terminal's cell size, so images can have a sizeuser2026-08-14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | "Kitty graphics pass through" was true of the tests and not of anything else. Every test transmitted and placed in one command with explicit c=/r=; real programs upload once with `a=t` and place per frame with `a=p`, saying nothing about cells, and that path was broken from end to end. A placement that does not say how many cells it covers is sized from the image's pixels and the cell size. We never had a cell size: - pty_spawn and pty_resize left ws_xpixel/ws_ypixel at zero, so a program asking its own tty how big a cell is got nothing and fell back to guessing; - ghostty_terminal_resize was called with 0, 0 for the cell size, so lib-vt computed zero cells for such a placement -- and a placement covering zero cells is skipped, which on screen is an image that simply is not there. So the size now runs the whole way through. The client reads it from TIOCGWINSZ (re-read on every resize, because a window can move to a monitor with different metrics), MSG_HELLO and MSG_RESIZE carry it -- a 4-byte payload still means "I did not say", so an older client still attaches -- the app hands it to every pane in every tab, and each pane gives it to both its pty and its terminal. Where nobody knows, the default is 8x16 rather than 0. That is the whole lesson of this bug: a plausible cell size means an image appears at roughly the right size, and a zero means it does not appear at all. `{"cmd":"resize"}` takes optional cell_w/cell_h, so a script can be a client that knows its own metrics, and so the tests can be one. The tests now use the protocol the way programs use it, including a check that a program can read real pixel dimensions out of its own pty -- the thing that was silently zero. The remaining half of the fix is one layer down, in vendor/patches/0001.
* sl0ppty: let a child's exit status survive long enough to be readuser2026-08-14
| | | | | | | | | | | | | | | | | | | | The server set `signal(SIGCHLD, SIG_IGN)`, which is not the same as having no handler. SIG_IGN asks the kernel to reap children itself and throw their statuses away, so `waitpid` can never answer: every pane's program exited with "no idea". Nothing read a status yet, so nothing was visibly wrong -- and the headless driver, which is what the whole test suite drives, never set it at all. A suite that is green either way is a suite that would never have caught this. SIG_DFL is what was actually wanted: SIGCHLD's default action is to be discarded, so nothing is interrupted and no handler is needed, but the child waits as a zombie until somebody asks how it went. That makes statuses readable and zombies possible, so pty_close now collects the child it just hung up rather than glancing once with WNOHANG -- bounded to a few hundred microseconds, because a process that outlives a SIGHUP is a larger problem than the process-table entry it leaves behind.
* sl0ppty: one save, one reloaduser2026-08-14
| | | | | | | | | | | | | | | | | | | | | | | A double "config reloaded" was reported, and the immediate cause was me saving the file twice in a row — but looking properly turned up a real one underneath. One save is not always one inotify event. Watching a directory for CLOSE_WRITE, MOVED_TO and CREATE, an editor that *creates* the file rather than rewriting it produces CREATE and then CLOSE_WRITE, measured, and each one was reloading the config and announcing it. Rewriting in place gives one event, and so does the rename-over that sed and vim do, which is why it took a specific kind of editor to see it. Events now arm a deadline rather than reloading, and the reload happens once the file has been quiet for eighty milliseconds. That collapses the double, and also means an editor that writes in chunks is read after it has finished rather than halfway through — which should make the mid-save parse error, the thing the fail-open behaviour exists for, rarer than it was. The test counts the toasts, because toasts stack: a config that reloaded twice says so twice, which is exactly what was seen on screen. I checked it against the un-debounced build first and it reported two, so it is testing the thing it claims to.
* sl0ppty: saving the config reloads ituser2026-08-14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The reload existed but you had to ask for it, which is the wrong shape for the thing it is mostly used for: changing a colour and looking at the result. The server now watches the config and re-reads it when it changes. It watches the config's *directory* and filters by name, rather than watching the file. Editors overwhelmingly save by writing a temporary file and renaming it over the target, which swaps the inode out from under a watch on the file itself — it fires once and then never again, which is worse than not watching at all because it looks like it works. The test writes in place *and* renames over, because only the second one would have caught that. Reloading goes through the same call the command does, so it keeps the fail-open behaviour: a file that does not parse leaves the running config alone and says so in a toast. That matters more here than it did for the command, because a file caught halfway through a save is a normal thing for a watcher to see rather than an operator mistake — and there is a test for it, and for the recovery once the file is valid again. Turning it off is a command-line flag rather than a setting, because a setting would be circular: you would have to reload the config to stop it reloading the config. --no-reload only stops the *watching*; asking explicitly still works, which is the distinction the flag name is trying to make. The test is a live one because inotify lives in the server's poll loop and the headless driver has no server. It polls for the colour it expects rather than sleeping a guess, so the passing cases cost milliseconds; the two cases that assert nothing happened are the only ones that wait, because proving a negative has to.
* sl0ppty: a status line along the bottomuser2026-08-14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | The strip along the top answers "which tab" and "how many panes" — questions about what you could switch to. Nothing answered "what am I looking at", and three of the states a pane can be in were discoverable only by being surprised by them. So the bottom line is about the focused pane and deliberately repeats nothing from the top: the session it lives in, the tab, what the pane calls itself (its purpose if it declared one, otherwise its title), and on the right, the state worth knowing — scrolled back and how far, on an alternate screen, not started yet, or exited. Right side budgeted first, the same rule the tab strip and the pane frame already use, so a long name cannot push the state off the end. The session name had to be plumbed in: the server knows it because it opened the socket under that name, and the app had no reason to until now. Reserving a row is not free and three tests noticed, which is the correct number to notice. Two were arithmetic — a chrome budget written as rows-5 and a six-row session whose pane no longer had room for a frame at all. The third was more useful: test_tiny_panes_have_no_targets asserted "no border hit that is one row tall and under four wide", which is a description of the shape a collapsed header used to have rather than of the thing being tested, and it started catching the perfectly legitimate side border of a pane that was merely short. It now says what it means — no split targets on a *header* row — and is both stricter and immune to the layout getting a row shorter again.
* sl0ppty: rename from sl0pttyuser2026-08-14
| | | | | | | | | | | | | | | | A pty is a pseudo-terminal, and that is what this multiplexes: the extra t was never standing for anything. Renaming now, while the only users are the people who typed the old name on purpose, is cheaper than renaming later. Mechanical, but not only cosmetic. The name is also the runtime contract, so this moves $SL0PTTY and $SL0PTTY_CONFIG, ~/.config/sl0ptty/config.kdl, the socket directory ($XDG_RUNTIME_DIR/sl0ptty, /tmp/sl0ptty-<uid>), and the identity string a program gets back from an OSC 5577 hello. A session left running under the old binary keeps its old socket directory and is invisible to the new one; there is no migration and it does not seem worth writing one. The sl0ppi fork keeps its name: it is a different thing, and D1 still points at it.
* sl0ptty: kitty graphics passthroughsl0p2026-08-14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A program in a pane transmits an image and it appears. libghostty-vt parses the protocol and tracks images and placements; what a multiplexer has to add is re-emitting them to the client, which is exactly what tmux and zellij do not do — and the reason tools fall back to sixel under them. Per frame: walk the visible tab's panes, transmit each image once (a=t), place every visible placement (a=p,C=1) after the cell diff so a repainted cell cannot land on top of one, and delete placements that vanished. Image ids are remapped into a high range, so two panes both using image 7 stay two images and neither collides with what the client's terminal already had. A reattaching client is told everything again, because it has seen nothing. The cropping rule is the part worth remembering: a placement is N pixels drawn across M cells, so the placement itself tells you the pixels per cell — the client's font metrics never come into it. Clipping at a pane edge, or at the top of the viewport when a tall image is partly scrolled off, moves the source rectangle; asking for fewer columns or rows alone scales the image into them instead of cropping it. The first version did exactly that, and dropped partially-visible placements entirely rather than cropping them. Tests cover the multiplexer-specific case first: two panes, both using image id 7, must get different client ids. Then placement position in screen cells, following the layout, cropping at edges and when taller than the pane, nothing from collapsed panes, and removal when a pane closes or the image scrolls away. A live check confirms the wire: transmitted once, re-placed per frame, not re-transmitted. 416 checks green (389 headless + 27 live).
* sl0ptty: the split guide arms on dwell, not on contactsl0p2026-08-14
| | | | | | | | | | | | | | | | | | | | | | | A pointer crossing a border on its way somewhere else made the screen flash. The guide now waits for the pointer to rest (hover_delay_ms, 250ms by default, 0 to disable). The timer is on pointer stillness rather than on the hovered target, which is what makes a sweep across three borders arm none of them: every motion event that changes the position restarts the clock, so only stopping counts. Holding the button on a border skips the wait, because that is intent rather than passage. This needs the loop to wake when nothing has happened — a pointer that is deliberately not moving generates no events to repaint on — which is the same self-scheduled repaint toasts already needed, so app_next_deadline_ms grew a second reason rather than the loop growing a second mechanism. Four older guide tests waited 60ms and now wait for the dwell; they were asserting on contact because contact was all there was. 398 checks green.
* sl0ptty: select-to-copy, middle-click paste, and toastssl0p2026-08-14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Drag over text, release, and it is on your clipboard — no chord, no menu, the selection is the copy. The clipboard lives on the client's machine, so the copy travels as OSC 52 and therefore works over ssh; the session keeps its own copy as the primary selection, which is what middle click pastes back. Selected cells are inverted rather than recoloured, so a selection reads the same over whatever theme the program inside is using. A program that is tracking the mouse keeps its own clicks (shift is the escape hatch), which is tested rather than assumed. Toasts: transient announcements in the bottom-right that expire on their own, stacked up to three. 'copied 13 chars', 'config reloaded', a pane's OSC 9 notification, or {"cmd":"notify","text":"..."} from an orchestrator — an agent in a pane can now say 'build finished' and have it appear. OSC 52 from a pane reaches the same clipboard. Two real bugs found on the way: - mouse events are hit-tested against what was painted, and nothing had been painted before the first frame, so a click that arrived first was dropped. Both front ends now compose once before accepting input, which is what really happens in a session anyway. - the plain leaf_new never installed the clipboard and notification handlers; only panes built from a layout file had them. Every ordinary pane was silently missing both. The test escaping traps continue to earn their comments: a real newline inside a driver argument terminates the *command* rather than reaching the shell, \a is not a driver escape (\x07 is), and an interactive shell's line editor eats a typed ESC — so a pane driven with escape sequences must not be one. 356 checks green (329 headless + 27 live).
* sl0ptty: M7 — layout files and suspended panessl0p2026-08-13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A session can be a file: layout { tab name="api" purpose="project:api.a1b2c3" cwd="~/dev/api" { pane purpose="agent:main" command="pi" pane split="rows" { pane purpose="service:web" command="npm run dev" suspended=true pane purpose="shell:scratch" } } } built by --layout at startup or applied to a running session with {"cmd":"apply-layout", path|kdl, replace?}. Idempotency stays with the caller, which is where sl0ppi's CLI design already puts it: diff list-tabs against the projects on disk, then apply what is missing. close-tab completes that loop. Purposes a layout declares are locked, so identity comes from the file rather than from whatever the program inside prints — tested by having a pane try to take one in-band and be refused. Suspended panes: a pane that exists, is laid out, and has run nothing, showing what it would run and starting on its first keystroke (which is consumed, not forwarded). This is sl0ppi's D6 — a root with twelve projects must not become twelve running servers — and it is the reason can be cheap. Also fixes a test-isolation bug latent since M2: the live tests attached to the session called "main", which is whatever happens to exist on the box rather than one they created. They now use a unique session per run, which is how a run that had somebody else's htop in it became reproducible. 284 checks green (257 headless + 27 live).
* sl0ptty: M2 — server/client split, detach/reattach, control socketsl0p2026-08-13
The session now outlives its client, which is the point: agents keep running while you are gone. The server owns the panes, the layout and the renderer; the client is a terminal in raw mode and a socket, forwarding bytes and painting what it is sent. It does not even decode input, so the decoder can change without redeploying clients. sl0ptty attach to 'main', creating it if nobody is home sl0ptty -s NAME a named session sl0ptty ls live sessions sl0ptty cmd LINE one control command C-a d detach Connections are not clients. A connection becomes the display client only by sending HELLO; control commands and liveness probes are just connections and never displace anybody. This was found the hard way, one hour after the server first ran: 'sl0ptty ls' kicked the attached client off, because ls connects to see whether a socket answers. That is precisely the fault that gave the zellij fork a 20-25% CLI failure rate, rebuilt and then fixed structurally. The regression runs 20 x (ls + control) against a live client and demands 0 failures and a client that can still type. cmd.c now holds the command vocabulary once, shared by the headless driver and the control socket, so a script written against one works against the other — 'sl0ptty cmd "snapshot text"' against a detached session prints its screen. tests/test_session.py: 18 checks over create, split, probe-resistance, detach, survival, drive-while-detached, reattach, displacement and cleanup. 123 checks green overall.