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authordannye <33dannye@gmail.com>2022-09-11 23:34:59 -0500
committerdannye <33dannye@gmail.com>2022-09-12 00:53:37 -0500
commitecab35295aefb44227ba38f257dc40c8c10474e3 (patch)
treed04160bc19180ee50a941d121f90cc7071e7a672 /audio/engine_1.asm
parentReplace Hard-Coded Number With Constant (diff)
parentAdd `UNUSED_TYPE`/`UNUSED_TYPE_END` constants (diff)
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Merge branch 'master' of https://github.com/pret/pokered
Diffstat (limited to 'audio/engine_1.asm')
-rw-r--r--audio/engine_1.asm86
1 files changed, 43 insertions, 43 deletions
diff --git a/audio/engine_1.asm b/audio/engine_1.asm
index 8c9b2352..c155dda6 100644
--- a/audio/engine_1.asm
+++ b/audio/engine_1.asm
@@ -1,7 +1,7 @@
; The first of four partially duplicated sound engines.
Audio1_UpdateMusic::
- ld c, Ch1
+ ld c, CHAN1
.loop
ld b, 0
ld hl, wChannelSoundIDs
@@ -10,7 +10,7 @@ Audio1_UpdateMusic::
and a
jr z, .nextChannel
ld a, c
- cp Ch5
+ cp CHAN5
jr nc, .applyAffects ; if sfx channel
ld a, [wMuteAudioAndPauseMusic]
and a
@@ -30,7 +30,7 @@ Audio1_UpdateMusic::
.nextChannel
ld a, c
inc c ; inc channel number
- cp Ch8
+ cp CHAN8
jr nz, .loop
ret
@@ -46,9 +46,9 @@ Audio1_ApplyMusicAffects:
dec a ; otherwise, decrease the delay timer
ld [hl], a
ld a, c
- cp Ch5
+ cp CHAN5
jr nc, .startChecks ; if a sfx channel
- ld hl, wChannelSoundIDs + Ch5
+ ld hl, wChannelSoundIDs + CHAN5
add hl, bc
ld a, [hl]
and a
@@ -180,7 +180,7 @@ Audio1_sound_ret:
bit BIT_SOUND_CALL, [hl]
jr nz, .returnFromCall
ld a, c
- cp Ch4
+ cp CHAN4
jr nc, .noiseOrSfxChannel
jr .disableChannelOutput
.noiseOrSfxChannel
@@ -188,7 +188,7 @@ Audio1_sound_ret:
ld hl, wChannelFlags2
add hl, bc
res BIT_EXECUTE_MUSIC, [hl]
- cp Ch7
+ cp CHAN7
jr nz, .skipSfxChannel3
; restart hardware channel 3 (wave channel) output
ld a, $0
@@ -232,19 +232,19 @@ Audio1_sound_ret:
and [hl]
ldh [rNR51], a
.afterDisable
- ld a, [wChannelSoundIDs + Ch5]
+ ld a, [wChannelSoundIDs + CHAN5]
cp CRY_SFX_START
jr nc, .maybeCry
jr .skipCry
.maybeCry
- ld a, [wChannelSoundIDs + Ch5]
+ ld a, [wChannelSoundIDs + CHAN5]
cp CRY_SFX_END
jr z, .skipCry
jr c, .cry
jr .skipCry
.cry
ld a, c
- cp Ch5
+ cp CHAN5
jr z, .skipRewind
call Audio1_GoBackOneCommandIfCry
ret c
@@ -345,14 +345,14 @@ Audio1_note_type:
add hl, bc
ld [hl], a ; store low nibble as speed
ld a, c
- cp Ch4
+ cp CHAN4
jr z, .noiseChannel ; noise channel has 0 params
call Audio1_GetNextMusicByte
ld d, a
ld a, c
- cp Ch3
+ cp CHAN3
jr z, .musicChannel3
- cp Ch7
+ cp CHAN7
jr nz, .skipChannel3
ld hl, wSfxWaveInstrument
jr .channel3
@@ -486,7 +486,7 @@ Audio1_tempo:
cp tempo_cmd
jr nz, Audio1_stereo_panning
ld a, c
- cp Ch5
+ cp CHAN5
jr nc, .sfxChannel
call Audio1_GetNextMusicByte
ld [wMusicTempo], a ; store first param
@@ -530,10 +530,10 @@ Audio1_unknownmusic0xef:
ld a, [wDisableChannelOutputWhenSfxEnds]
and a
jr nz, .skip
- ld a, [wChannelSoundIDs + Ch8]
+ ld a, [wChannelSoundIDs + CHAN8]
ld [wDisableChannelOutputWhenSfxEnds], a
xor a
- ld [wChannelSoundIDs + Ch8], a
+ ld [wChannelSoundIDs + CHAN8], a
.skip
jp Audio1_sound_ret
@@ -587,7 +587,7 @@ Audio1_sfx_note:
cp sfx_note_cmd
jr nz, Audio1_pitch_sweep
ld a, c
- cp Ch4 ; is this a noise or sfx channel?
+ cp CHAN4 ; is this a noise or sfx channel?
jr c, Audio1_pitch_sweep ; no
ld b, 0
ld hl, wChannelFlags2
@@ -617,7 +617,7 @@ Audio1_sfx_note:
call Audio1_GetNextMusicByte
ld e, a
ld a, c
- cp Ch8
+ cp CHAN8
ld a, 0
jr z, .skip
; Channels 1 through 3 have 2 registers that control frequency, but the noise
@@ -637,7 +637,7 @@ Audio1_sfx_note:
Audio1_pitch_sweep:
ld a, c
- cp Ch5
+ cp CHAN5
jr c, Audio1_note ; if not a sfx
ld a, d
cp pitch_sweep_cmd
@@ -653,7 +653,7 @@ Audio1_pitch_sweep:
Audio1_note:
ld a, c
- cp Ch4
+ cp CHAN4
jr nz, Audio1_note_length ; if not noise channel
ld a, d
and $f0
@@ -711,7 +711,7 @@ Audio1_note_length:
ld l, b
call Audio1_MultiplyAdd
ld a, c
- cp Ch5
+ cp CHAN5
jr nc, .sfxChannel
ld a, [wMusicTempo]
ld d, a
@@ -721,7 +721,7 @@ Audio1_note_length:
.sfxChannel
ld d, $1
ld e, $0
- cp Ch8
+ cp CHAN8
jr z, .skip ; if noise channel
call Audio1_SetSfxTempo
ld a, [wSfxTempo]
@@ -761,10 +761,10 @@ Audio1_note_pitch:
cp rest_cmd
jr nz, .notRest
ld a, c
- cp Ch5
+ cp CHAN5
jr nc, .next
; If this isn't an SFX channel, try the corresponding SFX channel.
- ld hl, wChannelSoundIDs + Ch5
+ ld hl, wChannelSoundIDs + CHAN5
add hl, bc
ld a, [hl]
and a
@@ -772,9 +772,9 @@ Audio1_note_pitch:
; fall through
.next
ld a, c
- cp Ch3
+ cp CHAN3
jr z, .channel3
- cp Ch7
+ cp CHAN7
jr nz, .notChannel3
.channel3
ld b, 0
@@ -810,10 +810,10 @@ Audio1_note_pitch:
.skipPitchSlide
push de
ld a, c
- cp Ch5
+ cp CHAN5
jr nc, .sfxChannel ; if sfx channel
; If this isn't an SFX channel, try the corresponding SFX channel.
- ld hl, wChannelSoundIDs + Ch5
+ ld hl, wChannelSoundIDs + CHAN5
ld d, 0
ld e, a
add hl, de
@@ -858,12 +858,12 @@ Audio1_EnableChannelOutput:
or [hl] ; set this channel's bits
ld d, a
ld a, c
- cp Ch8
+ cp CHAN8
jr z, .noiseChannelOrNoSfx
- cp Ch5
+ cp CHAN5
jr nc, .skip ; if sfx channel
; If this isn't an SFX channel, try the corresponding SFX channel.
- ld hl, wChannelSoundIDs + Ch5
+ ld hl, wChannelSoundIDs + CHAN5
add hl, bc
ld a, [hl]
and a
@@ -893,9 +893,9 @@ Audio1_ApplyDutyCycleAndSoundLength:
add hl, bc
ld d, [hl]
ld a, c
- cp Ch3
+ cp CHAN3
jr z, .skipDuty ; if music channel 3
- cp Ch7
+ cp CHAN7
jr z, .skipDuty ; if sfx channel 3
; include duty cycle (except on channel 3 which doesn't have it)
ld a, d
@@ -914,15 +914,15 @@ Audio1_ApplyDutyCycleAndSoundLength:
Audio1_ApplyWavePatternAndFrequency:
ld a, c
- cp Ch3
+ cp CHAN3
jr z, .channel3
- cp Ch7
+ cp CHAN7
jr nz, .notChannel3
; fall through
.channel3
push de
ld de, wMusicWaveInstrument
- cp Ch3
+ cp CHAN3
jr z, .next
ld de, wSfxWaveInstrument
.next
@@ -1046,7 +1046,7 @@ Audio1_GoBackOneCommandIfCry:
Audio1_IsCry:
; Returns whether the currently playing audio is a cry in carry.
- ld a, [wChannelSoundIDs + Ch5]
+ ld a, [wChannelSoundIDs + CHAN5]
cp CRY_SFX_START
jr nc, .next
jr .no
@@ -1067,9 +1067,9 @@ Audio1_IsBattleSFX:
ld a, [wAudioROMBank]
cp BANK("Audio Engine 2")
jr nz, .no
- ld a, [wChannelSoundIDs + Ch8]
+ ld a, [wChannelSoundIDs + CHAN8]
ld b, a
- ld a, [wChannelSoundIDs + Ch5]
+ ld a, [wChannelSoundIDs + CHAN5]
or b
cp BATTLE_SFX_START
jr c, .no
@@ -1422,7 +1422,7 @@ Audio1_PlaySound::
and a
jr z, .playChannel
ld a, e
- cp Ch8
+ cp CHAN8
jr nz, .notNoiseChannel
ld a, [wSoundID]
cp NOISE_INSTRUMENTS_END
@@ -1489,7 +1489,7 @@ Audio1_PlaySound::
push bc
ld b, 0
ld c, a
- cp Ch4
+ cp CHAN4
jr c, .skipSettingFlag
ld hl, wChannelFlags1
add hl, bc
@@ -1532,12 +1532,12 @@ Audio1_PlaySound::
jr c, .cry
jr .done
.cry
- ld hl, wChannelSoundIDs + Ch5
+ ld hl, wChannelSoundIDs + CHAN5
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
- ld hl, wChannelCommandPointers + Ch7 * 2 ; sfx wave channel pointer
+ ld hl, wChannelCommandPointers + CHAN7 * 2 ; sfx wave channel pointer
ld de, Audio1_CryRet
ld [hl], e
inc hl