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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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path:
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audio
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engine_1.asm
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Author
Age
Files
Lines
*
Update hardware.inc to 5.2.0
Rangi42
2025-07-22
1
-16
/
+58
*
Merge branch 'master' of https://github.com/pret/pokered
dannye
2025-07-02
1
-25
/
+25
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*
Use more audio constants
Rangi42
2025-06-30
1
-11
/
+11
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*
Replace hardware_constants.asm with hardware.inc (#511)
Rangi
2025-06-30
1
-39
/
+39
*
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Merge branch 'master' of https://github.com/pret/pokered
dannye
2024-09-25
1
-8
/
+9
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*
Identify more flag bits (#464)
Sylvie
2024-09-23
1
-5
/
+5
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*
Identify some unused WRAM variables (#453)
Sylvie
2024-06-15
1
-2
/
+2
|
*
Add comment about audio engine perfect pitch bug (#451)
Preeyan Parmar
2024-05-23
1
-1
/
+2
*
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Merge branch 'master' of https://github.com/pret/pokered
dannye
2022-09-12
1
-43
/
+43
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*
Use the same music headers as pokecrystal (#382)
Rangi
2022-08-11
1
-42
/
+42
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*
Define constants for audio commands
Rangi
2020-07-16
1
-39
/
+39
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*
Clean up some data, using macros for multiline list entries
Rangi
2020-07-14
1
-2
/
+2
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*
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
1
-38
/
+38
|
*
Replace raw hex values with HRAM constants
Rangi
2020-07-03
1
-1
/
+1
|
*
Factor out shared audio/notes.asm
Rangi
2020-06-27
1
-12
/
+1
|
*
Rename dnote to drum_note and dspeed to drum_speed
dannye
2019-09-03
1
-5
/
+5
|
*
Update labels to match new audio macro names
dannye
2019-08-17
1
-197
/
+205
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*
Update audio macro names
dannye
2019-07-27
1
-42
/
+42
|
*
Break up sfxnote parameters into duty, volume, volume change and pitch
dannye
2018-03-16
1
-8
/
+9
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*
Redo audio header macro
dannye
2016-07-27
1
-41
/
+41
*
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Fix mono/stereo channel enable masks
dannye
2022-07-15
1
-10
/
+17
*
|
Fix some hardcoded battle sfx ids
dannye
2022-07-15
1
-11
/
+12
*
|
Start reorganizing pokeyellow
Rangi
2020-11-04
1
-2
/
+2
*
|
Sync with pokered
dannye
2020-11-04
1
-71
/
+60
*
|
Sync with pokered
dannye
2020-05-20
1
-220
/
+228
*
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remove BANK[] and bank constants from ROMX sections
yenatch
2018-04-01
1
-1
/
+1
*
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Merge branch 'master' of https://github.com/pret/pokered into merge-pokered
dannye
2016-06-12
1
-27
/
+27
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*
Remove the last address comments
dannye
2016-06-12
1
-41
/
+41
*
|
remove address comments
YamaArashi
2016-06-11
1
-16
/
+16
*
|
Clean up white space
dannye
2016-06-06
1
-3
/
+3
*
|
Document audio functions.
luckytyphlosion
2016-03-19
1
-6
/
+6
*
|
overworld item & movement code, cable club code, remove more instances of W_,...
luckytyphlosion
2015-10-29
1
-1
/
+1
*
|
Bank2 audio.
luckytyphlosion
2015-09-26
1
-247
/
+113
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/
*
commented audio code
YamaArashi
2015-08-08
1
-615
/
+660
*
Unify audio bank references
dannye
2015-07-22
1
-186
/
+186
*
Rename/organize part 3 of 4
U-Daniel-PC\Daniel
2015-07-03
1
-51
/
+51
*
Clean up white space
U-Fish-PC\Daniel
2014-06-09
1
-2
/
+2
*
Clean up music bank references
U-Fish-PC\Daniel
2014-06-09
1
-1
/
+1
*
Combine wave files
U-Fish-PC\Daniel
2014-06-09
1
-1
/
+1
*
Improve music command names
U-Fish-PC\Daniel
2014-06-09
1
-32
/
+33
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
1
-225
/
+225
*
Stop using [$ff00+$xx] syntax.
yenatch
2014-03-30
1
-38
/
+38
*
Get rid of globals.asm. Use ::s to export labels between objects.
yenatch
2014-01-27
1
-2
/
+2
*
split out the audio engines
yenatch
2014-01-06
1
-0
/
+1682