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authorColton G. Rushton <colton51919@gmail.com>2022-07-09 18:18:20 -0300
committerGitHub <noreply@github.com>2022-07-09 17:18:20 -0400
commitc0085ea1b21a171ef9f4c73ad28a5306558f2cc3 (patch)
tree311a4a64f13395e2f711b46f8b13bbc1b5ff849e /engine/gfx/sprite_oam.asm
parentFix typo: HeatButt -> HeadButt (diff)
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wOAMBuffer -> wShadowOAM (#95)
Diffstat (limited to 'engine/gfx/sprite_oam.asm')
-rw-r--r--engine/gfx/sprite_oam.asm6
1 files changed, 3 insertions, 3 deletions
diff --git a/engine/gfx/sprite_oam.asm b/engine/gfx/sprite_oam.asm
index 3ffd995f..406d44fd 100644
--- a/engine/gfx/sprite_oam.asm
+++ b/engine/gfx/sprite_oam.asm
@@ -1,6 +1,6 @@
PrepareOAMData::
; Determine OAM data for currently visible
-; sprites and write it to wOAMBuffer.
+; sprites and write it to wShadowOAM.
; Yellow code has been changed to use registers more efficiently
; as well as tweaking the code to show gbc palettes
@@ -83,7 +83,7 @@ PrepareOAMData::
ldh a, [hOAMBufferOffset]
ld e, a
- ld d, HIGH(wOAMBuffer)
+ ld d, HIGH(wShadowOAM)
.tileLoop
ld a, [hli]
@@ -153,7 +153,7 @@ PrepareOAMData::
cp c
ret nc
ld l, a
- ld h, HIGH(wOAMBuffer)
+ ld h, HIGH(wShadowOAM)
ld a, c
ld de, $4 ; entry size
ld b, $a0