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authorRangi <35663410+Rangi42@users.noreply.github.com>2026-01-07 22:05:20 -0500
committerGitHub <noreply@github.com>2026-01-07 22:05:20 -0500
commitfe1e76466b293c83e6cd3a7d4639fb3c49da26ad (patch)
treeaba22f9f595e09024b902c08ddfdac67ee0e85f3 /engine/movie
parentUpdate RGBDS to 1.0.1 (although 1.0.0 still works) (diff)
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Use macros to enforce "missable/hide/show object" constraints, and rename them to "toggleable objects" (#557)
Diffstat (limited to 'engine/movie')
-rw-r--r--engine/movie/oak_speech/init_player_data.asm2
1 files changed, 1 insertions, 1 deletions
diff --git a/engine/movie/oak_speech/init_player_data.asm b/engine/movie/oak_speech/init_player_data.asm
index 843eb96e..bd4f86a4 100644
--- a/engine/movie/oak_speech/init_player_data.asm
+++ b/engine/movie/oak_speech/init_player_data.asm
@@ -45,7 +45,7 @@ DEF START_MONEY EQU $3000
ld bc, wGameProgressFlagsEnd - wGameProgressFlags
call FillMemory ; clear all game progress flags
- jp InitializeMissableObjectsFlags
+ jp InitializeToggleableObjectsFlags
InitializeEmptyList:
xor a ; count