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| author | IIMarckus <iimarckus@gmail.com> | 2016-08-15 23:19:23 -0600 |
|---|---|---|
| committer | IIMarckus <iimarckus@gmail.com> | 2016-08-15 23:19:23 -0600 |
| commit | 793c715ba253e08d2807d04d128765ca305d6b15 (patch) | |
| tree | 6f2676a90d93e1f75a124899482f11c8c2610060 /scripts/pallettown.asm | |
| parent | Label palettes (diff) | |
| download | pokeyellow-793c715ba253e08d2807d04d128765ca305d6b15.tar.gz pokeyellow-793c715ba253e08d2807d04d128765ca305d6b15.tar.xz pokeyellow-793c715ba253e08d2807d04d128765ca305d6b15.zip | |
Use emotion bubble constants in map scripts.
Diffstat (limited to 'scripts/pallettown.asm')
| -rwxr-xr-x | scripts/pallettown.asm | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scripts/pallettown.asm b/scripts/pallettown.asm index 803aa4f3..49546a44 100755 --- a/scripts/pallettown.asm +++ b/scripts/pallettown.asm @@ -260,8 +260,8 @@ OakAppearsText: ld [wPlayerMovingDirection], a ld a, 0 ld [wEmotionBubbleSpriteIndex], a ; player's sprite - ld a, 0 - ld [wWhichEmotionBubble], a ; EXCLAMATION_BUBBLE + ld a, EXCLAMATION_BUBBLE + ld [wWhichEmotionBubble], a predef EmotionBubble jp TextScriptEnd |
