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authorIIMarckus <iimarckus@gmail.com>2016-08-15 23:19:23 -0600
committerIIMarckus <iimarckus@gmail.com>2016-08-15 23:19:23 -0600
commit793c715ba253e08d2807d04d128765ca305d6b15 (patch)
tree6f2676a90d93e1f75a124899482f11c8c2610060 /scripts/pallettown.asm
parentLabel palettes (diff)
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Use emotion bubble constants in map scripts.
Diffstat (limited to 'scripts/pallettown.asm')
-rwxr-xr-xscripts/pallettown.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/scripts/pallettown.asm b/scripts/pallettown.asm
index 803aa4f3..49546a44 100755
--- a/scripts/pallettown.asm
+++ b/scripts/pallettown.asm
@@ -260,8 +260,8 @@ OakAppearsText:
ld [wPlayerMovingDirection], a
ld a, 0
ld [wEmotionBubbleSpriteIndex], a ; player's sprite
- ld a, 0
- ld [wWhichEmotionBubble], a ; EXCLAMATION_BUBBLE
+ ld a, EXCLAMATION_BUBBLE
+ ld [wWhichEmotionBubble], a
predef EmotionBubble
jp TextScriptEnd