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-rw-r--r--engine/gfx/sprite_oam.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/engine/gfx/sprite_oam.asm b/engine/gfx/sprite_oam.asm
index a1549c6c..3b869394 100644
--- a/engine/gfx/sprite_oam.asm
+++ b/engine/gfx/sprite_oam.asm
@@ -141,12 +141,12 @@ PrepareOAMData::
.asm_4a41
ld a, [wMovementFlags]
bit BIT_LEDGE_OR_FISHING, a
- ld c, $a0
+ ld c, LOW(wShadowOAMEnd)
jr z, .clear
; Don't clear the last 4 entries because they are used for the shadow in the
; jumping down ledge animation and the rod in the fishing animation.
- ld c, $90
+ ld c, LOW(wShadowOAMSprite36)
.clear
ldh a, [hOAMBufferOffset]