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authordannye <33dannye@gmail.com>2026-01-17 22:38:33 -0600
committerdannye <33dannye@gmail.com>2026-01-17 22:38:33 -0600
commitbc2354dd6626ce28bb9561547ed2107cfa56c18e (patch)
tree5902d4c3389253c76b7c3351e0d7dfecb551c28d /engine/gfx/sprite_oam.asm
parentIdentify characters in `_OakSpeechText2B` and `Printer_GetMonStats.IDNo` (#144) (diff)
parentUse macros for `WildMonEncounterSlotChances` (#562) (diff)
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Merge branch 'master' of https://github.com/pret/pokered
Diffstat (limited to 'engine/gfx/sprite_oam.asm')
-rw-r--r--engine/gfx/sprite_oam.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/engine/gfx/sprite_oam.asm b/engine/gfx/sprite_oam.asm
index a1549c6c..3b869394 100644
--- a/engine/gfx/sprite_oam.asm
+++ b/engine/gfx/sprite_oam.asm
@@ -141,12 +141,12 @@ PrepareOAMData::
.asm_4a41
ld a, [wMovementFlags]
bit BIT_LEDGE_OR_FISHING, a
- ld c, $a0
+ ld c, LOW(wShadowOAMEnd)
jr z, .clear
; Don't clear the last 4 entries because they are used for the shadow in the
; jumping down ledge animation and the rod in the fishing animation.
- ld c, $90
+ ld c, LOW(wShadowOAMSprite36)
.clear
ldh a, [hOAMBufferOffset]