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* Replace hard-coded numbers with constants in haze.asm (#564)DrNyk2026-01-17
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* Align move grammar with pokecrystal (#565)SnorlaxMonster2026-01-17
| | | Add comments explaining the redundant move grammar categories inherited from the Japanese version.
* Document SFX event bug inside Rocket Hideout B1F (#566)CreamElDudJafar2026-01-17
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* Fix CI for Linux and add CI for macOS (#567)Rangi2026-01-17
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* Do not compile tools with LTONishant Chatterjee2026-01-07
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* Use macros to enforce "hidden object" constraints, and rename them to ↵Rangi2026-01-07
| | | | "hidden events" (#559)
* Use macros to enforce "missable/hide/show object" constraints, and rename ↵Rangi2026-01-07
| | | | them to "toggleable objects" (#557)
* Update RGBDS to 1.0.1 (although 1.0.0 still works)Rangi2026-01-01
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* Replace magic number `$7` with `SLP_MASK` constant (#555)Jordan Moore2025-12-26
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* Specify a max item length for `list_start` (#552)Rangi2025-12-15
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* Comment more unreferenced local labels (#550)Narishma-gb2025-12-15
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* Clarify how the order of map constants matters for the Town Map (#553)Rangi2025-12-15
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* Update `StatusScreen`, add `*_STATS_BOX` constants (#546)Narishma-gb2025-12-01
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* Correct commentRangi2025-12-01
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* Comment that `farcall` and `callfar` are interchangableRangi2025-12-01
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* Define player and rival names once, to be used in two places (#545)Rangi2025-12-01
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* Use more Pokemon data constants, create MOVE_NAME_LENGTH (#543)Narishma-gb2025-11-27
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* Avoid magic numbers for most `CopyData` calls (#542)Rangi2025-11-25
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* Use `ld_hli_a_string` macro to make byte-by-byte strings more obvious (#540)Rangi2025-11-23
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* Use more hardware and graphics constants (#532)Narishma-gb2025-11-18
| | | | | | | | | | | | - Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`.
* Add `_vc` patch targets to `.PHONY`Rangi2025-11-13
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* Use features of RGBDS 1.0.0 (#537)Rangi2025-11-12
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* Use the same tools/make_patch.c as Gen 2Rangi422025-11-12
| | | | The `--ignore` flag is not needed in Gen 1
* Expand comment on `_AfterTrade2Text ` to mention pokeyellow's changes (#536)PokefanMarcel2025-11-06
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* Consistently use `ld [hli]`/`ld [hld]`, not `ldi`/`ldd`Rangi2025-10-05
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* Revise some RAM buffer constantsRangi2025-09-26
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* Clean up home/copy2.asm (#531)PokefanMarcel2025-09-10
| | | | | | | * Use `SCREEN_WIDTH`, rename loop, and remove obsolete comment in `ClearScreenArea` * Use `SCREEN_HEIGHT` and `lb` in `CopyScreenTileBufferToVRAM` * Use `SCREEN_AREA` in `ClearScreen`
* Use RAMG_SRAM_ENABLE (#530)PokefanMarcel2025-09-07
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* Document visual glitch with Pewter City Gym guy (#526)PokefanMarcel2025-09-03
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* Update comment for clarity (#529)Vortyne2025-09-03
| | | Actually copies from battle struct to party struct to make HP and status changes to a pokemon permanent
* Label and constant cleanup (#528)Narishma-gb2025-09-03
| | | | | * Label cleanup, add some constants instead of raw numbers * Rename load/save game functions to be more explicit
* Document where badge and elevator floor "items" are usedRangi422025-08-28
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* Specify file extensions that `make` does not generateRangi422025-08-27
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* Document a bug in `PrintBenchGuyText` (#523)Narishma-gb2025-08-17
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* Use `dname` macro to automatically pad names with `"@"` characters (#525)Rangi2025-08-17
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* Use `<STAT>_UP1_EFFECT` constants (#522)PokefanMarcel2025-08-16
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* List end markers (-1 aka $FF) are not part of table dataRangi422025-08-13
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* Say how many bytes the assertion macros expected vs gotRangi422025-08-13
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* Identify `JOYP_SGB_MLT_REQ` constantRangi422025-08-11
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* Update hardware.inc to 5.3.0 and use its `JOYP_SGB_*` constantsRangi422025-08-11
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* Try to catch missing commas in `tmhm` learnsetsRangi422025-08-03
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* Update hardware.inc to 5.2.0Rangi422025-07-22
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* Use hardware constants for tile attributes in VermilionDockOAMBlock (#516)kagnusdev2025-07-11
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* Use less generic labels for party finding loops (#514)kagnusdev2025-07-07
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* Require RGBDS 0.9.3 for its DMG palette specs (#513)Rangi2025-07-02
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* Check limits for warp, bg, and object eventsRangi422025-07-02
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* Define `MAX_WARP_EVENTS`Rangi422025-07-02
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* Use more audio constantsRangi422025-06-30
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* Use combined hardware constantsRangi422025-06-30
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* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-30
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