| Commit message (Collapse) | Author | Age |
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Add comments explaining the redundant move grammar categories inherited from the Japanese version.
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"hidden events" (#559)
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them to "toggleable objects" (#557)
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- Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc.
- `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS`
and `TILE_1BPP_SIZE` are used in some places.
- Highlight an oversight in `OakSpeech` where several
direct MBC bank switches are requested.
- Remove redundant comments in home/overworld.asm.
- Add unreferenced `FillBgMap` function to avoid a byte
of dead code.
- Some constants added in wram.asm.
- Correctly separate the commented code in `SaveMainData`.
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The `--ignore` flag is not needed in Gen 1
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* Use `SCREEN_WIDTH`, rename loop, and remove obsolete comment in `ClearScreenArea`
* Use `SCREEN_HEIGHT` and `lb` in `CopyScreenTileBufferToVRAM`
* Use `SCREEN_AREA` in `ClearScreen`
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Actually copies from battle struct to party struct to make HP and status changes to a pokemon permanent
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* Label cleanup, add some constants instead of raw numbers
* Rename load/save game functions to be more explicit
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