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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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audio
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headers
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sfxheaders1.asm
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Author
Files
Lines
2022-08-11
Use the same music headers as pokecrystal (#382)
Rangi
1
-95
/
+280
2020-05-25
Update Audio 4 sfx names
dannye
1
-1
/
+1
2020-05-20
Sync with pokered
dannye
1
-204
/
+115
2019-07-28
Use generic names for noise instruments
dannye
1
-38
/
+38
2019-07-27
Update audio macro names
dannye
1
-96
/
+96
2016-07-27
Redo audio header macro
dannye
1
-96
/
+95
2016-07-27
Add warnings about music/sfx macro usage
dannye
1
-0
/
+1
2016-07-27
Macros to automate music and sound effect headers
dannye
1
-368
/
+94
2016-07-27
Fix sound effect channel numbering
dannye
1
-185
/
+185
2016-06-11
remove address comments
YamaArashi
1
-95
/
+95
2016-06-11
remove address comments
YamaArashi
1
-95
/
+95
2016-05-20
Add space after commas in music headers
pikalaxalt
1
-186
/
+186
2016-05-20
Disassemble yellow sounds
pikalaxalt
1
-370
/
+185
2015-07-22
Unify audio bank references
dannye
1
-1
/
+1
2015-07-22
Rename sound effect files
dannye
1
-280
/
+280
2015-07-03
Rename/organize part 3 of 4
U-Daniel-PC\Daniel
1
-2
/
+0
2015-06-01
Add newlines to EOFs
U-Daniel-PC\Daniel
1
-1
/
+1
2014-04-06
combine audio and music folders
U-Fish-PC\Daniel
1
-0
/
+0
2014-01-27
Get rid of globals.asm. Use ::s to export labels between objects.
yenatch
1
-96
/
+96
2013-10-12
All music and sfx
U-Fish-PC\Daniel
1
-0
/
+564