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* Use the same music headers as pokecrystal (#382)Rangi2022-08-111-95/+280
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* Use generic names for noise instrumentsdannye2019-07-281-38/+38
| | | | coming up with satisfactory names is hard, besides this will improve compatibility with crystal
* Update audio macro namesdannye2019-07-271-96/+96
| | | | | | change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
* Redo audio header macrodannye2016-07-271-96/+95
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* Add warnings about music/sfx macro usagedannye2016-07-271-0/+1
| | | | | These are not game limitations, just restrictions for the macros to behave properly
* Macros to automate music and sound effect headersdannye2016-07-271-368/+94
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* Fix sound effect channel numberingdannye2016-07-271-185/+185
| | | | | mostly so that sound effects that only use the noise channel are labelled 'Ch7' instead of 'Ch1'
* remove address commentsYamaArashi2016-06-111-95/+95
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* Unify audio bank referencesdannye2015-07-221-0/+562
2→1 8→2 1f→3