| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Use the same music headers as pokecrystal (#382) | Rangi | 2022-08-11 | 1 | -95/+280 |
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| * | Use generic names for noise instruments | dannye | 2019-07-28 | 1 | -38/+38 |
| | | | | | coming up with satisfactory names is hard, besides this will improve compatibility with crystal | ||||
| * | Update audio macro names | dannye | 2019-07-27 | 1 | -96/+96 |
| | | | | | | | change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names | ||||
| * | Redo audio header macro | dannye | 2016-07-27 | 1 | -96/+95 |
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| * | Add warnings about music/sfx macro usage | dannye | 2016-07-27 | 1 | -0/+1 |
| | | | | | | These are not game limitations, just restrictions for the macros to behave properly | ||||
| * | Macros to automate music and sound effect headers | dannye | 2016-07-27 | 1 | -368/+94 |
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| * | Fix sound effect channel numbering | dannye | 2016-07-27 | 1 | -185/+185 |
| | | | | | | mostly so that sound effects that only use the noise channel are labelled 'Ch7' instead of 'Ch1' | ||||
| * | remove address comments | YamaArashi | 2016-06-11 | 1 | -95/+95 |
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| * | Unify audio bank references | dannye | 2015-07-22 | 1 | -0/+562 |
| 2â1 8â2 1fâ3 | |||||
