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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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audio
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headers
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sfxheaders2.asm
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Author
Files
Lines
2026-04-15
Relabel SFX_SILPH_SCOPE to SFX_TRAINER_APPEARED (#580)
PokefanMarcel
1
-2
/
+2
2022-08-11
Use the same music headers as pokecrystal (#382)
Rangi
1
-119
/
+352
2020-05-25
Update Audio 4 sfx names
dannye
1
-1
/
+1
2020-05-20
Sync with pokered
dannye
1
-254
/
+140
2019-07-28
Use generic names for noise instruments
dannye
1
-38
/
+38
2019-07-27
Update audio macro names
dannye
1
-119
/
+119
2016-07-27
Redo audio header macro
dannye
1
-119
/
+119
2016-07-27
Macros to automate music and sound effect headers
dannye
1
-466
/
+119
2016-07-27
Fix sound effect channel numbering
dannye
1
-233
/
+233
2016-06-11
remove address comments
YamaArashi
1
-119
/
+119
2016-06-11
Character dict; surfing minigame; printer debug
pikalaxalt
1
-7
/
+7
2016-06-11
remove address comments
YamaArashi
1
-119
/
+119
2016-05-20
Add space after commas in music headers
pikalaxalt
1
-234
/
+234
2016-05-20
Disassemble yellow sounds
pikalaxalt
1
-466
/
+233
2015-07-22
Unify audio bank references
dannye
1
-1
/
+1
2015-07-22
Rename sound effect files
dannye
1
-352
/
+352
2015-07-03
Rename/organize part 3 of 4
U-Daniel-PC\Daniel
1
-2
/
+0
2015-06-01
Add newlines to EOFs
U-Daniel-PC\Daniel
1
-1
/
+1
2014-04-06
combine audio and music folders
U-Fish-PC\Daniel
1
-0
/
+0
2014-01-27
Get rid of globals.asm. Use ::s to export labels between objects.
yenatch
1
-120
/
+120
2013-10-12
All music and sfx
U-Fish-PC\Daniel
1
-0
/
+708