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path: root/audio/headers/sfxheaders2.asm (follow)
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* Relabel SFX_SILPH_SCOPE to SFX_TRAINER_APPEARED (#580)PokefanMarcel2026-04-151-2/+2
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* Use the same music headers as pokecrystal (#382)Rangi2022-08-111-119/+352
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* Use generic names for noise instrumentsdannye2019-07-281-38/+38
| | | | coming up with satisfactory names is hard, besides this will improve compatibility with crystal
* Update audio macro namesdannye2019-07-271-119/+119
| | | | | | change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
* Redo audio header macrodannye2016-07-271-119/+119
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* Macros to automate music and sound effect headersdannye2016-07-271-466/+119
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* Fix sound effect channel numberingdannye2016-07-271-233/+233
| | | | | mostly so that sound effects that only use the noise channel are labelled 'Ch7' instead of 'Ch1'
* remove address commentsYamaArashi2016-06-111-119/+119
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* Unify audio bank referencesdannye2015-07-221-0/+706
2→1 8→2 1f→3