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* Use more audio constantsRangi422025-06-303-33/+33
* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-305-119/+119
* Comment wave5 garbage data (#474)Sylvie2024-10-071-0/+6
* Identify more flag bits (#464)Sylvie2024-09-234-25/+25
* Identify some unused WRAM variables (#453)Sylvie2024-06-153-6/+6
* Add comment about audio engine perfect pitch bug (#451)Preeyan Parmar2024-05-233-3/+6
* Use the same music headers as pokecrystal (#382)Rangi2022-08-1112-496/+1258
* Update commentdannye2022-07-151-1/+1
* Identify some `.asm_*` labelsRangi2022-07-101-7/+7
* Replace "branch" labels in SFX files with local namesRangi2022-07-10164-312/+7
* Replace "branch" labels in music files with local namesRangi2022-07-1047-1047/+812
* RGBDS syntax updates (#358)vulcandth2022-06-061-1/+1
* Use `dn` for wave instrument samples, like pokecrystalRangi2021-11-061-5/+5
* Restore extra line breaksSatoMew2021-05-013-0/+6
* Incorporate the suggested fixesSatoMew2021-05-014-18/+12
* Identify the unused cry that was carried over to GSCSatoMew2021-05-014-15/+18
* Trim extra newlines from some filesRangi2021-04-081-1/+0
* Verify data table and name list sizes with assertion macrosRangi2021-03-251-0/+2
* And extend this principle to the filename as wellSatoMew2020-11-301-0/+0
* Be consistent with the unused and unreferenced terminologySatoMew2020-11-301-5/+3
* Rename the unreferenced fanfare's constantsSatoMew2020-11-301-3/+3
* Identify what became GSC's Key Item fanfareSatoMew2020-11-291-0/+1
* Fix file modesdannye2020-11-143-0/+0
* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-171-5/+10
* SONY -> RIVALRangi2020-07-171-1/+1
* Define constants for audio commandsRangi2020-07-163-117/+117
* Clean up some data, using macros for multiline list entriesRangi2020-07-143-6/+6
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-064-115/+115
* Replace raw hex values with HRAM constantsRangi2020-07-035-5/+5
* Organize macros/ like pokecrystalRangi2020-07-032-3/+3
* Remove unused Yellow musicRangi2020-07-034-1808/+0
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-027-0/+217
* Factor out shared audio/notes.asmRangi2020-06-274-36/+15
* Rename dnote to drum_note and dspeed to drum_speeddannye2019-09-0320-1096/+1096
* Make pitch_sweep pitch change argument consistent with the other signed magni...dannye2019-08-2545-45/+45
* Finish cleaning up audio macro arguments and descriptionsdannye2019-08-18149-312/+312
* Update labels to match new audio macro namesdannye2019-08-174-1278/+1403
* Use generic names for noise instrumentsdannye2019-07-2879-2262/+2262
* Update audio macro namesdannye2019-07-27380-19918/+19918
* Replace the few instances of Unknown Dungeon with Cerulean CaveSatoMew2019-04-081-1/+1
* Break up sfxnote parameters into duty, volume, volume change and pitchdannye2018-03-16310-2581/+2584
* Break up pitchenvelope parameters into length and pitch changedannye2018-03-1652-106/+106
* Made some changesEggy02018-03-16307-2684/+2684
* Replace unnecessary tabs with spacesdannye2016-07-272-10/+10
* Redo audio header macrodannye2016-07-279-488/+487
* Add warnings about music/sfx macro usagedannye2016-07-271-0/+1
* Macros to automate music and sound effect headersdannye2016-07-276-1522/+361
* Fix music channel numberingdannye2016-07-2749-309/+309
* Fix sound effect channel numberingdannye2016-07-27326-1269/+1269
* Remove the last address commentsdannye2016-06-123-44/+42