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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
Files
Lines
*
Use more audio constants
Rangi42
2025-06-30
3
-33
/
+33
*
Replace hardware_constants.asm with hardware.inc (#511)
Rangi
2025-06-30
5
-119
/
+119
*
Comment wave5 garbage data (#474)
Sylvie
2024-10-07
1
-0
/
+6
*
Identify more flag bits (#464)
Sylvie
2024-09-23
4
-25
/
+25
*
Identify some unused WRAM variables (#453)
Sylvie
2024-06-15
3
-6
/
+6
*
Add comment about audio engine perfect pitch bug (#451)
Preeyan Parmar
2024-05-23
3
-3
/
+6
*
Use the same music headers as pokecrystal (#382)
Rangi
2022-08-11
12
-496
/
+1258
*
Update comment
dannye
2022-07-15
1
-1
/
+1
*
Identify some `.asm_*` labels
Rangi
2022-07-10
1
-7
/
+7
*
Replace "branch" labels in SFX files with local names
Rangi
2022-07-10
164
-312
/
+7
*
Replace "branch" labels in music files with local names
Rangi
2022-07-10
47
-1047
/
+812
*
RGBDS syntax updates (#358)
vulcandth
2022-06-06
1
-1
/
+1
*
Use `dn` for wave instrument samples, like pokecrystal
Rangi
2021-11-06
1
-5
/
+5
*
Restore extra line breaks
SatoMew
2021-05-01
3
-0
/
+6
*
Incorporate the suggested fixes
SatoMew
2021-05-01
4
-18
/
+12
*
Identify the unused cry that was carried over to GSC
SatoMew
2021-05-01
4
-15
/
+18
*
Trim extra newlines from some files
Rangi
2021-04-08
1
-1
/
+0
*
Verify data table and name list sizes with assertion macros
Rangi
2021-03-25
1
-0
/
+2
*
And extend this principle to the filename as well
SatoMew
2020-11-30
1
-0
/
+0
*
Be consistent with the unused and unreferenced terminology
SatoMew
2020-11-30
1
-5
/
+3
*
Rename the unreferenced fanfare's constants
SatoMew
2020-11-30
1
-3
/
+3
*
Identify what became GSC's Key Item fanfare
SatoMew
2020-11-29
1
-0
/
+1
*
Fix file modes
dannye
2020-11-14
3
-0
/
+0
*
Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
Rangi
2020-07-17
1
-5
/
+10
*
SONY -> RIVAL
Rangi
2020-07-17
1
-1
/
+1
*
Define constants for audio commands
Rangi
2020-07-16
3
-117
/
+117
*
Clean up some data, using macros for multiline list entries
Rangi
2020-07-14
3
-6
/
+6
*
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
4
-115
/
+115
*
Replace raw hex values with HRAM constants
Rangi
2020-07-03
5
-5
/
+5
*
Organize macros/ like pokecrystal
Rangi
2020-07-03
2
-3
/
+3
*
Remove unused Yellow music
Rangi
2020-07-03
4
-1808
/
+0
*
Add subdirectories to engine/ similar to pokecrystal
Rangi
2020-07-02
7
-0
/
+217
*
Factor out shared audio/notes.asm
Rangi
2020-06-27
4
-36
/
+15
*
Rename dnote to drum_note and dspeed to drum_speed
dannye
2019-09-03
20
-1096
/
+1096
*
Make pitch_sweep pitch change argument consistent with the other signed magni...
dannye
2019-08-25
45
-45
/
+45
*
Finish cleaning up audio macro arguments and descriptions
dannye
2019-08-18
149
-312
/
+312
*
Update labels to match new audio macro names
dannye
2019-08-17
4
-1278
/
+1403
*
Use generic names for noise instruments
dannye
2019-07-28
79
-2262
/
+2262
*
Update audio macro names
dannye
2019-07-27
380
-19918
/
+19918
*
Replace the few instances of Unknown Dungeon with Cerulean Cave
SatoMew
2019-04-08
1
-1
/
+1
*
Break up sfxnote parameters into duty, volume, volume change and pitch
dannye
2018-03-16
310
-2581
/
+2584
*
Break up pitchenvelope parameters into length and pitch change
dannye
2018-03-16
52
-106
/
+106
*
Made some changes
Eggy0
2018-03-16
307
-2684
/
+2684
*
Replace unnecessary tabs with spaces
dannye
2016-07-27
2
-10
/
+10
*
Redo audio header macro
dannye
2016-07-27
9
-488
/
+487
*
Add warnings about music/sfx macro usage
dannye
2016-07-27
1
-0
/
+1
*
Macros to automate music and sound effect headers
dannye
2016-07-27
6
-1522
/
+361
*
Fix music channel numbering
dannye
2016-07-27
49
-309
/
+309
*
Fix sound effect channel numbering
dannye
2016-07-27
326
-1269
/
+1269
*
Remove the last address comments
dannye
2016-06-12
3
-44
/
+42
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