| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Verify data table and name list sizes with assertion macros | Rangi | 2021-03-25 | 1 | -0/+3 |
| * | Add comments associating constants with data, and identify some more data | Rangi | 2020-07-20 | 1 | -0/+4 |
| * | Define constants for subanimations' base coords and frame block modes | Rangi | 2020-07-17 | 1 | -0/+188 |
| * | Define constants for subanimation transform types | Rangi | 2020-07-16 | 1 | -0/+9 |
| * | Add constants for move animations' frame blocks | Rangi | 2020-07-16 | 1 | -0/+125 |
| * | Use a battle_anim macro for move animations' special effects and subanimations | Rangi | 2020-07-16 | 1 | -2/+92 |
| * | Reorganize constants/ | Rangi | 2020-07-03 | 1 | -4/+2 |
| * | Merge branch 'master' of https://github.com/xCrystal/pokered | dannye | 2015-07-26 | 1 | -1/+1 |
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| * | | named animation functions/variables | YamaArashi | 2015-07-24 | 1 | -3/+3 |
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| * | Enumerate more constants | dannye | 2015-07-19 | 1 | -39/+40 |
| * | Clean up white space | U-Fish-PC\Daniel | 2014-06-09 | 1 | -1/+1 |
| * | Labeled Special Effect pointers and ids. | Marcus Huderle | 2013-12-23 | 1 | -0/+43 |
