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path: root/constants/move_animation_constants.asm (follow)
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* Change names of move subanimations to be meaningful (#389)BlueZangoose2022-09-251-86/+89
| | | Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
* RGBDS syntax updates (#358)vulcandth2022-06-061-4/+4
| | | New MACRO and DEF syntax
* Verify data table and name list sizes with assertion macrosRangi2021-03-251-0/+3
| | | | Fixes #312
* Add comments associating constants with data, and identify some more dataRangi2020-07-201-0/+4
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* Define constants for subanimations' base coords and frame block modesRangi2020-07-171-0/+188
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* Define constants for subanimation transform typesRangi2020-07-161-0/+9
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* Add constants for move animations' frame blocksRangi2020-07-161-0/+125
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* Use a battle_anim macro for move animations' special effects and subanimationsRangi2020-07-161-2/+92
| | | | Move animations' sound IDs are off by one from move IDs.
* Reorganize constants/Rangi2020-07-031-4/+2
| | | | To do: add comments associating constants with data and code
* Merge branch 'master' of https://github.com/xCrystal/pokereddannye2015-07-261-1/+1
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* | named animation functions/variablesYamaArashi2015-07-241-3/+3
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* Enumerate more constantsdannye2015-07-191-39/+40
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* Clean up white spaceU-Fish-PC\Daniel2014-06-091-1/+1
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* Labeled Special Effect pointers and ids.Marcus Huderle2013-12-231-0/+43