| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | RGBDS syntax updates (#358) | vulcandth | 2022-06-06 |
| * | Add comments associating constants with data, and identify some more data | Rangi | 2020-07-20 |
| * | Make suggested changes from review | Rangi | 2020-07-04 |
| * | Organize macros/ like pokecrystal | Rangi | 2020-07-03 |
| * | Make suggested edits: | Rangi | 2020-07-03 |
| * | Reorganize constants/ | Rangi | 2020-07-03 |
| * | Update labels to match new audio macro names | dannye | 2019-08-17 |
| * | Use generic names for noise instruments | dannye | 2019-07-28 |
| * | Typo: SFX_POKEFLUE → SFX_POKEFLUTE | dannye | 2017-05-08 |
| * | commented audio code | YamaArashi | 2015-08-08 |
| * | Unify audio bank references | dannye | 2015-07-22 |
| * | Rename sound effect files | dannye | 2015-07-22 |
| * | Name some battle sound effects | dannye | 2015-07-21 |
| * | Name sound effects | dannye | 2015-07-19 |
| * | Use labels instead of static addresses in sound pointers. | yenatch | 2014-03-30 |
| * | define music constants instead of running around with ((label-$4000)/3) | yenatch | 2014-01-21 |
