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* Organize gfx/Rangi2020-06-271-1/+1
* Use rgbgfx and c tools instead of the submodule.yenatch2018-03-101-1/+1
* Add space between arguments in assembly instructions and remove redundant a i...xCrystal2017-12-301-26/+26
* sync engine code with pokeyellowYamaArashi2016-06-121-3/+3
* Remove some leftover address commentsdannye2016-06-121-1/+1
* remove address commentsYamaArashi2016-06-111-12/+12
* Replace some hardcoded data sizesdannye2015-08-091-1/+2
* Use more lbdannye2015-08-051-2/+2
* named animation functions/variablesYamaArashi2015-07-241-5/+5
* Name some battle sound effectsdannye2015-07-211-2/+2
* replace uses of minus oneYamaArashi2015-07-191-1/+1
* miscYamaArashi2015-07-181-1/+1
* Consolidate coord macrosdannye2015-07-181-7/+7
* hall of fame / creditsYamaArashi2015-07-141-58/+66
* Use more screen dimension constantsdannye2015-07-141-1/+1
* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-141-3/+3
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| * comment slot machineYamaArashi2015-07-131-2/+2
| * use constant for bg transfer dest hram varYamaArashi2015-07-121-1/+1
* | Use more *Coorddannye2015-07-141-10/+13
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* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-17/+17
* Rename hVBlank* constants to h*.yenatch2014-09-231-1/+1
* Labelled many functions/variablesYamaArashi2014-08-081-1/+1
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-12/+6
* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-1/+1
* Relabel a few missed map scripts and TheEndTextStringU-Fish-PC\Daniel2014-05-311-2/+3
* Remove redundant dimensions in image filenames.yenatch2014-05-301-1/+1
* Use VRAM constants where applicable.yenatch2014-05-291-9/+9
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-11/+11
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+263