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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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core.asm
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Author
Age
Files
Lines
*
Use the same music headers as pokecrystal (#382)
Rangi
2022-08-11
1
-3
/
+3
*
Update comments related to Swift and Substitute checks (#380)
SatoMew
2022-08-11
1
-2
/
+2
*
Clarify how Metronome picks a move
Rangi
2022-07-26
1
-2
/
+3
*
Identify some `.asm_*` labels
Rangi
2022-07-10
1
-2
/
+2
*
wOAMBuffer -> wShadowOAM (#370)
Colton G. Rushton
2022-07-09
1
-2
/
+2
*
`cp MR_FUJIS_HOUSE` -> `cp POKEMON_TOWER_7F + 1`
Rangi
2022-06-17
1
-1
/
+1
*
Rename `SLP` to `SLP_MASK` (#361)
vulcandth
2022-06-17
1
-7
/
+7
*
Improved Virtual Console patch identifiers (#357)
vulcandth
2022-06-06
1
-10
/
+10
*
Build the Virtual Console patches with `make red_vc` and `make blue_vc` (#351)
vulcandth
2022-03-26
1
-0
/
+25
*
Use ~X instead of $ff ^ X
Rangi
2021-11-23
1
-2
/
+2
*
Add some constants for options (#344)
Yoann Fievez
2021-11-05
1
-1
/
+1
*
Refactorize check button pressed (#340)
Yoann Fievez
2021-11-05
1
-3
/
+3
*
Identify some percentage constant values
Rangi
2021-11-02
1
-13
/
+13
*
Fix typos (#334)
Amber Brault
2021-09-26
1
-1
/
+1
*
wcf4b -> wStringBuffer
Rangi
2021-08-28
1
-7
/
+7
*
More WRAM label cleanup (still needs UNIONs and renaming)
Rangi
2021-05-31
1
-4
/
+4
*
Improve some RAM formatting
Rangi
2021-05-31
1
-1
/
+1
*
Use BANK("Pics #") for Pokémon and trainer pics
Rangi
2021-05-06
1
-1
/
+2
*
Verify data table and name list sizes with assertion macros
Rangi
2021-03-25
1
-5
/
+5
*
Identify hUILayoutFlags
Rangi
2021-02-13
1
-6
/
+6
*
Update related tile animation constants
SatoMew
2020-11-29
1
-1
/
+1
*
Label and document hFFD7 more accurately
SatoMew
2020-11-29
1
-3
/
+3
*
Keep wGrassMons and wWaterMons together with a UNION
Rangi
2020-11-28
1
-8
/
+9
*
Fix file modes
dannye
2020-11-14
1
-0
/
+0
*
Use more joypad constants
dannye
2020-11-07
1
-7
/
+7
*
Sync more with pokeyellow
Rangi
2020-11-06
1
-7
/
+7
*
Sync more with pokeyellow
Rangi
2020-11-05
1
-10
/
+12
*
Remove trailing whitespace
Rangi
2020-11-05
1
-1
/
+1
*
All battle back pictures end with "b"
Rangi
2020-11-05
1
-1
/
+1
*
Replace ghost Marowak's ambiguous constant
SatoMew
2020-09-22
1
-1
/
+1
*
Define a constant for the ghost Marowak (hard-coded throughout the engine, li...
Rangi
2020-08-31
1
-1
/
+1
*
SONY -> RIVAL
Rangi
2020-07-17
1
-2
/
+2
*
Define constants for default trainer DVs
Rangi
2020-07-16
1
-2
/
+2
*
Clean up some data, using macros for multiline list entries
Rangi
2020-07-14
1
-4
/
+4
*
Use 'tile' and 'tiles' macros
Rangi
2020-07-07
1
-4
/
+4
*
Sync coordinate macros with pokecrystal
Rangi
2020-07-07
1
-72
/
+72
*
Use HIGH() and LOW()
Rangi
2020-07-07
1
-22
/
+22
*
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
2020-07-06
1
-29
/
+29
*
Use ASCII quotes in comments
Rangi
2020-07-06
1
-2
/
+2
*
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
1
-203
/
+203
*
Use constants for damage limits in CalculateDamage
Rangi
2020-07-05
1
-28
/
+34
*
Port pokecrystal's formatting of text commands and special characters
Rangi
2020-07-04
1
-140
/
+141
*
Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...
Rangi
2020-07-04
1
-6
/
+6
*
Replace raw hex values with HRAM constants
Rangi
2020-07-03
1
-2
/
+2
*
H_CONSTANTNAMES -> hConstantNames
Rangi
2020-07-03
1
-166
/
+166
*
Organize macros/ like pokecrystal
Rangi
2020-07-03
1
-1
/
+1
*
Reorganize constants/
Rangi
2020-07-03
1
-2
/
+2
*
Add subdirectories to data/ similar to pokecrystal
Rangi
2020-07-03
1
-2
/
+2
*
Remove RAM address comments
Rangi
2020-06-27
1
-3
/
+3
*
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
2020-06-27
1
-4
/
+4
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