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* Use the same music headers as pokecrystal (#382)Rangi2022-08-111-3/+3
* Update comments related to Swift and Substitute checks (#380)SatoMew2022-08-111-2/+2
* Clarify how Metronome picks a moveRangi2022-07-261-2/+3
* Identify some `.asm_*` labelsRangi2022-07-101-2/+2
* wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton2022-07-091-2/+2
* `cp MR_FUJIS_HOUSE` -> `cp POKEMON_TOWER_7F + 1`Rangi2022-06-171-1/+1
* Rename `SLP` to `SLP_MASK` (#361)vulcandth2022-06-171-7/+7
* Improved Virtual Console patch identifiers (#357)vulcandth2022-06-061-10/+10
* Build the Virtual Console patches with `make red_vc` and `make blue_vc` (#351)vulcandth2022-03-261-0/+25
* Use ~X instead of $ff ^ XRangi2021-11-231-2/+2
* Add some constants for options (#344)Yoann Fievez2021-11-051-1/+1
* Refactorize check button pressed (#340)Yoann Fievez2021-11-051-3/+3
* Identify some percentage constant valuesRangi2021-11-021-13/+13
* Fix typos (#334)Amber Brault2021-09-261-1/+1
* wcf4b -> wStringBufferRangi2021-08-281-7/+7
* More WRAM label cleanup (still needs UNIONs and renaming)Rangi2021-05-311-4/+4
* Improve some RAM formattingRangi2021-05-311-1/+1
* Use BANK("Pics #") for Pokémon and trainer picsRangi2021-05-061-1/+2
* Verify data table and name list sizes with assertion macrosRangi2021-03-251-5/+5
* Identify hUILayoutFlagsRangi2021-02-131-6/+6
* Update related tile animation constantsSatoMew2020-11-291-1/+1
* Label and document hFFD7 more accuratelySatoMew2020-11-291-3/+3
* Keep wGrassMons and wWaterMons together with a UNIONRangi2020-11-281-8/+9
* Fix file modesdannye2020-11-141-0/+0
* Use more joypad constantsdannye2020-11-071-7/+7
* Sync more with pokeyellowRangi2020-11-061-7/+7
* Sync more with pokeyellowRangi2020-11-051-10/+12
* Remove trailing whitespaceRangi2020-11-051-1/+1
* All battle back pictures end with "b"Rangi2020-11-051-1/+1
* Replace ghost Marowak's ambiguous constantSatoMew2020-09-221-1/+1
* Define a constant for the ghost Marowak (hard-coded throughout the engine, li...Rangi2020-08-311-1/+1
* SONY -> RIVALRangi2020-07-171-2/+2
* Define constants for default trainer DVsRangi2020-07-161-2/+2
* Clean up some data, using macros for multiline list entriesRangi2020-07-141-4/+4
* Use 'tile' and 'tiles' macrosRangi2020-07-071-4/+4
* Sync coordinate macros with pokecrystalRangi2020-07-071-72/+72
* Use HIGH() and LOW()Rangi2020-07-071-22/+22
* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-061-29/+29
* Use ASCII quotes in commentsRangi2020-07-061-2/+2
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-203/+203
* Use constants for damage limits in CalculateDamageRangi2020-07-051-28/+34
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-041-140/+141
* Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi2020-07-041-6/+6
* Replace raw hex values with HRAM constantsRangi2020-07-031-2/+2
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-166/+166
* Organize macros/ like pokecrystalRangi2020-07-031-1/+1
* Reorganize constants/Rangi2020-07-031-2/+2
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-031-2/+2
* Remove RAM address commentsRangi2020-06-271-3/+3
* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-271-4/+4