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* Rename battle files and split move effects Part 4xCrystal2015-04-01
* Rename battle files and split move effects Part 1xCrystal2015-04-01
* Name more in-battle functions and labelsxCrystal2015-03-31
* Further document AI stuffxCrystal2015-03-31
* named misc functionsYamaArashi2015-02-08
* move-related thingsYamaArashi2015-02-08
* fixed hp bar wram label and miscYamaArashi2015-02-07
* Named wram symbolsYamaArashi2015-02-07
* serial/trade/miscYamaArashi2015-02-07
* Use money macro for TrainerPicAndMoneyPointers.Marcus Huderle2015-02-04
* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-20
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| * Labelled many functions/variablesYamaArashi2014-08-08
* | Use PARTY_LENGTH and related constants in menu and hud code.yenatch2014-08-22
* | Fix static banks passed into GetName.yenatch2014-08-07
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-25
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-16
* Rename predef functions so they aren't excessive in length.yenatch2014-06-16
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-14
* Use VRAM constants where applicable.yenatch2014-05-29
* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
* Rename random number function and hram labels.yenatch2014-05-24
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-22