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* Replace magic number `$7` with `SLP_MASK` constant (#555)Jordan Moore2025-12-26
* Specify a max item length for `list_start` (#552)Rangi2025-12-15
* Comment more unreferenced local labels (#550)Narishma-gb2025-12-15
* Update `StatusScreen`, add `*_STATS_BOX` constants (#546)Narishma-gb2025-12-01
* Use more Pokemon data constants, create MOVE_NAME_LENGTH (#543)Narishma-gb2025-11-27
* Avoid magic numbers for most `CopyData` calls (#542)Rangi2025-11-25
* Use `ld_hli_a_string` macro to make byte-by-byte strings more obvious (#540)Rangi2025-11-23
* Use more hardware and graphics constants (#532)Narishma-gb2025-11-18
* Use features of RGBDS 1.0.0 (#537)Rangi2025-11-12
* Consistently use `ld [hli]`/`ld [hld]`, not `ldi`/`ldd`Rangi2025-10-05
* Use RAMG_SRAM_ENABLE (#530)PokefanMarcel2025-09-07
* Update comment for clarity (#529)Vortyne2025-09-03
* Label and constant cleanup (#528)Narishma-gb2025-09-03
* Use `<STAT>_UP1_EFFECT` constants (#522)PokefanMarcel2025-08-16
* Use less generic labels for party finding loops (#514)kagnusdev2025-07-07
* Use combined hardware constantsRangi422025-06-30
* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-30
* Distinguish single trainer pics section from Pokemon picsRangi422025-06-25
* Fix typosdannye2025-06-03
* Add a `CANNOT_MOVE` constant (#508)Rangi2025-05-31
* Use constants for PP masks instead of magic numbers (#504)edave642025-04-02
* Fix some label typos, and add some constants instead of raw numbers (#492)Narishma-gb2025-01-30
* Consistently capitalize `ASSERT` directives (#489)Rangi2025-01-28
* Miscellaneous cleanup (#488)Rangi2025-01-28
* Use `EFFECT_1E`Rangi422024-12-27
* Don't pass redundant label names to `table_width` and `list_start` (#484)Rangi2024-12-27
* Use RGBDS 0.9.0 (#482)Rangi2024-12-25
* Use `SERIAL_RNS_LENGTH` in `BattleRandom`Rangi422024-12-21
* Remove redundant parenthesesRangi422024-12-16
* Use "gray", not "grey"Rangi422024-12-16
* Assert the relations between some move effect constants (#478)Sylvie2024-11-24
* Fix comment: Road -> Roar (#466)Vortyne2024-09-24
* Identify more flag bits (#464)Sylvie2024-09-23
* Identify remaining uses of `wd0b5` and `wd11e` (#463)Sylvie2024-09-18
* Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie2024-09-18
* Use correct label in get_trainer_name.asm (#461)Vortyne2024-09-09
* Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)Sylvie2024-08-04
* Identify wcd6d as wNameBuffer and others (#455)Sylvie2024-07-24
* Identify various flag labels and bit constants (#454)Sylvie2024-07-16
* Identify some unused WRAM variables (#453)Sylvie2024-06-15
* Fix a few usages of EFFECTIVEdannye2023-11-21
* Use some more constants in place of raw numbersRangi422023-11-21
* Replace some `$a` with `EFFECTIVE` (#399)RainbowMetalPigeon2023-11-21
* Use MEGA_PUNCH constant in explosion animation routine (#434)BlueZangoose2023-11-21
* Add `bigdw` and `dc` data macrosRangi422023-11-20
* Use PSN constant in PoisonEffect routine (#426)strager2023-09-20
* Use charmap in link_battle_versus_text (#415)Linus Unnebäck2023-07-16
* Thoroughly document debug code (#410)SatoMew2023-07-15
* Name some unnamed animation constants (#396)Vortyne2023-03-25
* Change names of move subanimations to be meaningful (#389)BlueZangoose2022-09-25