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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
*
Use PSN constant in PoisonEffect routine (#426)
strager
2023-09-20
*
Use charmap in link_battle_versus_text (#415)
Linus Unnebäck
2023-07-16
*
Thoroughly document debug code (#410)
SatoMew
2023-07-15
*
Name some unnamed animation constants (#396)
Vortyne
2023-03-25
*
Change names of move subanimations to be meaningful (#389)
BlueZangoose
2022-09-25
*
Use the same music headers as pokecrystal (#382)
Rangi
2022-08-11
*
Update comments related to Swift and Substitute checks (#380)
SatoMew
2022-08-11
*
Clarify how Metronome picks a move
Rangi
2022-07-26
*
Identify some `.asm_*` labels
Rangi
2022-07-10
*
wOAMBuffer -> wShadowOAM (#370)
Colton G. Rushton
2022-07-09
*
Stop_reducing_move_anim_flashing_Dream_Eater -> Stop_reducing_move_anim_flash...
vulcandth
2022-06-30
*
`cp MR_FUJIS_HOUSE` -> `cp POKEMON_TOWER_7F + 1`
Rangi
2022-06-17
*
Rename `SLP` to `SLP_MASK` (#361)
vulcandth
2022-06-17
*
RGBDS syntax updates (#358)
vulcandth
2022-06-06
*
Improved Virtual Console patch identifiers (#357)
vulcandth
2022-06-06
*
Build the Virtual Console patches with `make red_vc` and `make blue_vc` (#351)
vulcandth
2022-03-26
*
Gen 1's Minimize graphic was not a complete 8x8 tile
Rangi
2022-03-04
*
Use ~X instead of $ff ^ X
Rangi
2021-11-23
*
Add some constants for options (#344)
Yoann Fievez
2021-11-05
*
Refactorize check button pressed (#340)
Yoann Fievez
2021-11-05
*
Comment on the CooltrainerFAI bug
Rangi
2021-11-03
*
Identify some percentage constant values
Rangi
2021-11-02
*
Fix typos (#334)
Amber Brault
2021-09-26
*
wcf4b -> wStringBuffer
Rangi
2021-08-28
*
Correct comments on SwitchAndTeleportEffect
SnorlaxMonster
2021-06-14
*
More WRAM label cleanup (still needs UNIONs and renaming)
Rangi
2021-05-31
*
Improve some RAM formatting
Rangi
2021-05-31
*
Use BANK("Pics #") for Pokémon and trainer pics
Rangi
2021-05-06
*
Use {interpolation} to generate sequences of RAM labels
Rangi
2021-04-27
*
Fix incorrect sfx id
dannye
2021-03-30
*
Verify data table and name list sizes with assertion macros
Rangi
2021-03-25
*
Clean up handling of extra effective status effects
dannye
2021-02-21
*
Identify hUILayoutFlags
Rangi
2021-02-13
*
Update related tile animation constants
SatoMew
2020-11-29
*
Label and document hFFD7 more accurately
SatoMew
2020-11-29
*
Keep wGrassMons and wWaterMons together with a UNION
Rangi
2020-11-28
*
Fix file modes
dannye
2020-11-14
*
Use more joypad constants
dannye
2020-11-07
*
Sync more with pokeyellow
Rangi
2020-11-06
*
Sync more with pokeyellow
Rangi
2020-11-05
*
Remove trailing whitespace
Rangi
2020-11-05
*
All battle back pictures end with "b"
Rangi
2020-11-05
*
Some formatting changes
Rangi
2020-10-19
*
Replace ghost Marowak's ambiguous constant
SatoMew
2020-09-22
*
Define a constant for the ghost Marowak (hard-coded throughout the engine, li...
Rangi
2020-08-31
*
Use constants to delineate map types, and factor out more data
Rangi
2020-08-31
*
Add comments associating constants with data, and identify some more data
Rangi
2020-07-20
*
Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
Rangi
2020-07-17
*
Define constants for subanimations' base coords and frame block modes
Rangi
2020-07-17
*
Identify remaining tilemap IDs
Rangi
2020-07-17
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