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* Use PSN constant in PoisonEffect routine (#426)strager2023-09-20
* Use charmap in link_battle_versus_text (#415)Linus Unnebäck2023-07-16
* Thoroughly document debug code (#410)SatoMew2023-07-15
* Name some unnamed animation constants (#396)Vortyne2023-03-25
* Change names of move subanimations to be meaningful (#389)BlueZangoose2022-09-25
* Use the same music headers as pokecrystal (#382)Rangi2022-08-11
* Update comments related to Swift and Substitute checks (#380)SatoMew2022-08-11
* Clarify how Metronome picks a moveRangi2022-07-26
* Identify some `.asm_*` labelsRangi2022-07-10
* wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton2022-07-09
* Stop_reducing_move_anim_flashing_Dream_Eater -> Stop_reducing_move_anim_flash...vulcandth2022-06-30
* `cp MR_FUJIS_HOUSE` -> `cp POKEMON_TOWER_7F + 1`Rangi2022-06-17
* Rename `SLP` to `SLP_MASK` (#361)vulcandth2022-06-17
* RGBDS syntax updates (#358)vulcandth2022-06-06
* Improved Virtual Console patch identifiers (#357)vulcandth2022-06-06
* Build the Virtual Console patches with `make red_vc` and `make blue_vc` (#351)vulcandth2022-03-26
* Gen 1's Minimize graphic was not a complete 8x8 tileRangi2022-03-04
* Use ~X instead of $ff ^ XRangi2021-11-23
* Add some constants for options (#344)Yoann Fievez2021-11-05
* Refactorize check button pressed (#340)Yoann Fievez2021-11-05
* Comment on the CooltrainerFAI bugRangi2021-11-03
* Identify some percentage constant valuesRangi2021-11-02
* Fix typos (#334)Amber Brault2021-09-26
* wcf4b -> wStringBufferRangi2021-08-28
* Correct comments on SwitchAndTeleportEffectSnorlaxMonster2021-06-14
* More WRAM label cleanup (still needs UNIONs and renaming)Rangi2021-05-31
* Improve some RAM formattingRangi2021-05-31
* Use BANK("Pics #") for Pokémon and trainer picsRangi2021-05-06
* Use {interpolation} to generate sequences of RAM labelsRangi2021-04-27
* Fix incorrect sfx iddannye2021-03-30
* Verify data table and name list sizes with assertion macrosRangi2021-03-25
* Clean up handling of extra effective status effectsdannye2021-02-21
* Identify hUILayoutFlagsRangi2021-02-13
* Update related tile animation constantsSatoMew2020-11-29
* Label and document hFFD7 more accuratelySatoMew2020-11-29
* Keep wGrassMons and wWaterMons together with a UNIONRangi2020-11-28
* Fix file modesdannye2020-11-14
* Use more joypad constantsdannye2020-11-07
* Sync more with pokeyellowRangi2020-11-06
* Sync more with pokeyellowRangi2020-11-05
* Remove trailing whitespaceRangi2020-11-05
* All battle back pictures end with "b"Rangi2020-11-05
* Some formatting changesRangi2020-10-19
* Replace ghost Marowak's ambiguous constantSatoMew2020-09-22
* Define a constant for the ghost Marowak (hard-coded throughout the engine, li...Rangi2020-08-31
* Use constants to delineate map types, and factor out more dataRangi2020-08-31
* Add comments associating constants with data, and identify some more dataRangi2020-07-20
* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-17
* Define constants for subanimations' base coords and frame block modesRangi2020-07-17
* Identify remaining tilemap IDsRangi2020-07-17