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path: root/engine/events/hidden_objects/safari_game.asm (follow)
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* Use macros to enforce "hidden object" constraints, and rename them to ↵Rangi2026-01-071-83/+0
| | | | "hidden events" (#559)
* Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie2024-09-181-1/+1
| | | Also identify `wPPUpCountAndMaxPP`
* Add macros, constants, and labels for map scripts and text (#367)vulcandth2023-07-131-1/+1
| | | This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
* Use the same music headers as pokecrystal (#382)Rangi2022-08-111-1/+1
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* Disassemble the BLUEMONS.GB debug ROMRangi2020-07-151-0/+4
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-2/+2
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* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-041-5/+5
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* Organize macros/ like pokecrystalRangi2020-07-031-1/+1
| | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
* Split up engine/events/hidden_object_functionsRangi2020-07-031-0/+79