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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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party_menu.asm
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Age
Files
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*
Complete documentation of bank3
luckytyphlosion
2015-10-18
1
-4
/
+4
*
commented SGB palette stuff
YamaArashi
2015-08-12
1
-12
/
+12
*
Replace some hardcoded data sizes
dannye
2015-08-09
1
-1
/
+1
*
yet more naming
YamaArashi
2015-07-25
1
-1
/
+1
*
Consolidate coord macros
dannye
2015-07-18
1
-1
/
+1
*
named wram variables
YamaArashi
2015-07-14
1
-1
/
+1
*
named party menu/naming screen wram variables
YamaArashi
2015-07-13
1
-8
/
+8
*
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-07-03
1
-1
/
+1
*
relabel and add comment
YamaArashi
2015-03-13
1
-1
/
+1
*
commented mon_party_sprites.asm
YamaArashi
2015-03-13
1
-5
/
+5
*
fixed hp bar wram label and misc
YamaArashi
2015-02-07
1
-1
/
+1
*
Named wram symbols
YamaArashi
2015-02-07
1
-2
/
+2
*
commented battle stuff
YamaArashi
2015-02-07
1
-4
/
+4
*
Labelled many functions/variables
YamaArashi
2014-08-08
1
-1
/
+1
*
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-25
1
-2
/
+1
*
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
1
-4
/
+2
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
1
-3
/
+3
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
1
-19
/
+19
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
1
-0
/
+328