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path: root/engine/menus/display_text_id_init.asm (follow)
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* Use more hardware and graphics constants (#532)Narishma-gb2025-11-181-3/+4
* Label and constant cleanup (#528)Narishma-gb2025-09-031-1/+1
* Identify more flag bits (#464)Sylvie2024-09-231-2/+2
* Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie2024-09-181-1/+1
* Identify various flag labels and bit constants (#454)Sylvie2024-07-161-3/+3
* Identify SPRITESTATEDATA2_ORIGFACINGDIRECTIONRangi2020-07-071-4/+4
* Remove c1x*/c2x* comments, use struct offset constantsRangi2020-07-071-1/+2
* Sync coordinate macros with pokecrystalRangi2020-07-071-3/+3
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-3/+3
* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-051-2/+2
* Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi2020-07-041-2/+2
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-1/+1
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-021-0/+78