aboutsummaryrefslogtreecommitdiffstats
path: root/engine/movie (follow)
Commit message (Expand)AuthorAge
* Use macros to enforce "missable/hide/show object" constraints, and rename the...Rangi2026-01-07
* Comment more unreferenced local labels (#550)Narishma-gb2025-12-15
* Define player and rival names once, to be used in two places (#545)Rangi2025-12-01
* Use more Pokemon data constants, create MOVE_NAME_LENGTH (#543)Narishma-gb2025-11-27
* Avoid magic numbers for most `CopyData` calls (#542)Rangi2025-11-25
* Use more hardware and graphics constants (#532)Narishma-gb2025-11-18
* Use features of RGBDS 1.0.0 (#537)Rangi2025-11-12
* Label and constant cleanup (#528)Narishma-gb2025-09-03
* Use combined hardware constantsRangi422025-06-30
* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-30
* Use constants in `PrintBCDNumber` calls (#503)Narishma-gb2025-04-08
* Consistently capitalize `ASSERT` directives (#489)Rangi2025-01-28
* Miscellaneous cleanup (#488)Rangi2025-01-28
* `dbsprite` is the wrong macro for `WriteOAMBlock` data (#472)Vortyne2024-09-29
* This byte is written to, but not used (#471)Vortyne2024-09-25
* Identify hardware register bits (#469)Sylvie2024-09-24
* Identify more bit flags (#465)Sylvie2024-09-24
* Identify remaining uses of `wd0b5` and `wd11e` (#463)Sylvie2024-09-18
* Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)Sylvie2024-08-04
* Identify wcd6d as wNameBuffer and others (#455)Sylvie2024-07-24
* Identify various flag labels and bit constants (#454)Sylvie2024-07-16
* Identify some unused WRAM variables (#453)Sylvie2024-06-15
* Fix hard-coded bankdannye2024-05-05
* Add `bigdw` and `dc` data macrosRangi422023-11-20
* Thoroughly document debug code (#410)SatoMew2023-07-15
* Complete and improve debug name labels (#408)SatoMew2023-02-26
* Change names of move subanimations to be meaningful (#389)BlueZangoose2022-09-25
* Use the same music headers as pokecrystal (#382)Rangi2022-08-11
* wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton2022-07-09
* RGBDS syntax updates (#358)vulcandth2022-06-06
* wcf4b -> wStringBufferRangi2021-08-28
* Use {interpolation} to generate sequences of RAM labelsRangi2021-04-27
* Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constantRangi2021-04-13
* Label and document hFFD7 more accuratelySatoMew2020-11-29
* Fix file modesdannye2020-11-14
* Use STARTER1 and STARTER2 for the title screenRangi2020-11-07
* Sync home and macro code with pokeyellowRangi2020-11-05
* Some formatting changesRangi2020-10-19
* Define a constant for the ghost Marowak (hard-coded throughout the engine, li...Rangi2020-08-31
* Separate splash screen, intro, and credits (like pokegold/pokecrystal)Rangi2020-08-28
* Add comments associating constants with data, and identify some more dataRangi2020-07-20
* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-17
* Identify remaining tilemap IDsRangi2020-07-17
* Un-deduplicate gfx/intro_credits/gengar.png's tilesRangi2020-07-16
* Disassemble the BLUEMONS.GB debug ROMRangi2020-07-15
* Use 'tile' and 'tiles' macrosRangi2020-07-07
* Sync coordinate macros with pokecrystalRangi2020-07-07
* Use HIGH() and LOW()Rangi2020-07-07
* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-06
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-06