| Commit message (Collapse) | Author | Age |
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them to "toggleable objects" (#557)
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- Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc.
- `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS`
and `TILE_1BPP_SIZE` are used in some places.
- Highlight an oversight in `OakSpeech` where several
direct MBC bank switches are requested.
- Remove redundant comments in home/overworld.asm.
- Add unreferenced `FillBgMap` function to avoid a byte
of dead code.
- Some constants added in wram.asm.
- Correctly separate the commented code in `SaveMainData`.
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* Label cleanup, add some constants instead of raw numbers
* Rename load/save game functions to be more explicit
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Co-authored-by: SatoMew <SatoMew@users.noreply.github.com>
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it's written to in init_player_data.asm
```
ld hl, wObtainedBadges
ld [hli], a
ld [hl], a
```
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* Identify more bit flags
* Space
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Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
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New MACRO and DEF syntax
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Fixes #319
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like the starters)
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