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* Un-deduplicate gfx/intro_credits/gengar.png's tilesRangi2020-07-16
* Disassemble the BLUEMONS.GB debug ROMRangi2020-07-15
* Use 'tile' and 'tiles' macrosRangi2020-07-07
* Sync coordinate macros with pokecrystalRangi2020-07-07
* Use HIGH() and LOW()Rangi2020-07-07
* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-06
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-06
* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-05
* Logical spacing in data/sgb/sgb_palettes.asmRangi2020-07-05
* Port credits command constants from pokeyellowRangi2020-07-05
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-04
* Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi2020-07-04
* Replace raw hex values with HRAM constantsRangi2020-07-03
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-03
* Organize macros/ like pokecrystalRangi2020-07-03
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-03
* Add engine/movie/oak_speech/ subdirectoryRangi2020-07-03
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-02