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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Age
*
Un-deduplicate gfx/intro_credits/gengar.png's tiles
Rangi
2020-07-16
*
Disassemble the BLUEMONS.GB debug ROM
Rangi
2020-07-15
*
Use 'tile' and 'tiles' macros
Rangi
2020-07-07
*
Sync coordinate macros with pokecrystal
Rangi
2020-07-07
*
Use HIGH() and LOW()
Rangi
2020-07-07
*
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
2020-07-06
*
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
*
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
2020-07-05
*
Logical spacing in data/sgb/sgb_palettes.asm
Rangi
2020-07-05
*
Port credits command constants from pokeyellow
Rangi
2020-07-05
*
Port pokecrystal's formatting of text commands and special characters
Rangi
2020-07-04
*
Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...
Rangi
2020-07-04
*
Replace raw hex values with HRAM constants
Rangi
2020-07-03
*
H_CONSTANTNAMES -> hConstantNames
Rangi
2020-07-03
*
Organize macros/ like pokecrystal
Rangi
2020-07-03
*
Add subdirectories to data/ similar to pokecrystal
Rangi
2020-07-03
*
Add engine/movie/oak_speech/ subdirectory
Rangi
2020-07-03
*
Add subdirectories to engine/ similar to pokecrystal
Rangi
2020-07-02