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* Use macros to enforce "missable/hide/show object" constraints, and rename ↵Rangi2026-01-071-1/+1
| | | | them to "toggleable objects" (#557)
* Comment more unreferenced local labels (#550)Narishma-gb2025-12-151-9/+12
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* Define player and rival names once, to be used in two places (#545)Rangi2025-12-011-2/+2
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* Use more Pokemon data constants, create MOVE_NAME_LENGTH (#543)Narishma-gb2025-11-271-1/+1
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* Avoid magic numbers for most `CopyData` calls (#542)Rangi2025-11-253-3/+3
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* Use more hardware and graphics constants (#532)Narishma-gb2025-11-186-13/+23
| | | | | | | | | | | | - Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`.
* Use features of RGBDS 1.0.0 (#537)Rangi2025-11-125-8/+8
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* Label and constant cleanup (#528)Narishma-gb2025-09-034-9/+9
| | | | | * Label cleanup, add some constants instead of raw numbers * Rename load/save game functions to be more explicit
* Use combined hardware constantsRangi422025-06-301-1/+1
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* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-308-42/+42
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* Use constants in `PrintBCDNumber` calls (#503)Narishma-gb2025-04-081-1/+1
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* Consistently capitalize `ASSERT` directives (#489)Rangi2025-01-282-3/+3
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* Miscellaneous cleanup (#488)Rangi2025-01-282-5/+9
| | | Co-authored-by: SatoMew <SatoMew@users.noreply.github.com>
* `dbsprite` is the wrong macro for `WriteOAMBlock` data (#472)Vortyne2024-09-291-27/+37
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* This byte is written to, but not used (#471)Vortyne2024-09-251-1/+1
| | | | | | | | | it's written to in init_player_data.asm ``` ld hl, wObtainedBadges ld [hli], a ld [hl], a ```
* Identify hardware register bits (#469)Sylvie2024-09-242-4/+4
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* Identify more bit flags (#465)Sylvie2024-09-241-2/+2
| | | | | * Identify more bit flags * Space
* Identify remaining uses of `wd0b5` and `wd11e` (#463)Sylvie2024-09-187-16/+16
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* Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)Sylvie2024-08-046-10/+10
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* Identify wcd6d as wNameBuffer and others (#455)Sylvie2024-07-244-6/+6
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* Identify various flag labels and bit constants (#454)Sylvie2024-07-163-11/+13
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* Identify some unused WRAM variables (#453)Sylvie2024-06-152-2/+2
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* Fix hard-coded bankdannye2024-05-051-1/+1
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* Add `bigdw` and `dc` data macrosRangi422023-11-202-10/+10
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* Thoroughly document debug code (#410)SatoMew2023-07-152-9/+16
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* Complete and improve debug name labels (#408)SatoMew2023-02-262-13/+20
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* Change names of move subanimations to be meaningful (#389)BlueZangoose2022-09-251-4/+4
| | | Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
* Use the same music headers as pokecrystal (#382)Rangi2022-08-111-1/+1
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* wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton2022-07-095-17/+17
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* RGBDS syntax updates (#358)vulcandth2022-06-063-5/+5
| | | New MACRO and DEF syntax
* wcf4b -> wStringBufferRangi2021-08-283-4/+4
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* Use {interpolation} to generate sequences of RAM labelsRangi2021-04-271-1/+1
| | | | Fixes #319
* Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constantRangi2021-04-131-1/+1
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* Label and document hFFD7 more accuratelySatoMew2020-11-294-4/+4
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* Fix file modesdannye2020-11-1412-0/+0
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* Use STARTER1 and STARTER2 for the title screenRangi2020-11-071-2/+2
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* Sync home and macro code with pokeyellowRangi2020-11-051-2/+2
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* Some formatting changesRangi2020-10-191-6/+2
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* Define a constant for the ghost Marowak (hard-coded throughout the engine, ↵Rangi2020-08-311-1/+2
| | | | like the starters)
* Separate splash screen, intro, and credits (like pokegold/pokecrystal)Rangi2020-08-283-13/+13
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* Add comments associating constants with data, and identify some more dataRangi2020-07-201-9/+9
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* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-172-59/+61
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* Identify remaining tilemap IDsRangi2020-07-173-14/+9
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* Un-deduplicate gfx/intro_credits/gengar.png's tilesRangi2020-07-161-0/+1
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* Disassemble the BLUEMONS.GB debug ROMRangi2020-07-152-1/+6
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* Use 'tile' and 'tiles' macrosRangi2020-07-074-25/+25
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* Sync coordinate macros with pokecrystalRangi2020-07-0710-73/+73
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* Use HIGH() and LOW()Rangi2020-07-073-10/+10
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* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-065-11/+11
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-0611-152/+152
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