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* Label and document hFFD7 more accuratelySatoMew2020-11-29
* Fix file modesdannye2020-11-14
* Use STARTER1 and STARTER2 for the title screenRangi2020-11-07
* Sync home and macro code with pokeyellowRangi2020-11-05
* Some formatting changesRangi2020-10-19
* Define a constant for the ghost Marowak (hard-coded throughout the engine, li...Rangi2020-08-31
* Separate splash screen, intro, and credits (like pokegold/pokecrystal)Rangi2020-08-28
* Add comments associating constants with data, and identify some more dataRangi2020-07-20
* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-17
* Identify remaining tilemap IDsRangi2020-07-17
* Un-deduplicate gfx/intro_credits/gengar.png's tilesRangi2020-07-16
* Disassemble the BLUEMONS.GB debug ROMRangi2020-07-15
* Use 'tile' and 'tiles' macrosRangi2020-07-07
* Sync coordinate macros with pokecrystalRangi2020-07-07
* Use HIGH() and LOW()Rangi2020-07-07
* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-06
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-06
* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-05
* Logical spacing in data/sgb/sgb_palettes.asmRangi2020-07-05
* Port credits command constants from pokeyellowRangi2020-07-05
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-04
* Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi2020-07-04
* Replace raw hex values with HRAM constantsRangi2020-07-03
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-03
* Organize macros/ like pokecrystalRangi2020-07-03
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-03
* Add engine/movie/oak_speech/ subdirectoryRangi2020-07-03
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-02