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* Use rgbds 0.5.0 features:Rangi2021-04-171-2/+2
* Fix file modesdannye2020-11-141-0/+0
* Sync more with pokeyellowRangi2020-11-061-1/+1
* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-171-7/+9
* Use 'tile' and 'tiles' macrosRangi2020-07-071-2/+2
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-5/+5
* Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ...Rangi2020-07-061-2/+2
* Organize macros/ like pokecrystalRangi2020-07-031-2/+2
* Organize gfx/Rangi2020-06-271-1/+1
* use rept macroakatsuki-py2020-05-241-9/+2
* remove address commentsYamaArashi2016-06-111-5/+5
* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-08-101-20/+20
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| * commented audio codeYamaArashi2015-08-081-20/+20
* | Replace some hardcoded data sizesdannye2015-08-091-1/+1
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* Use more lbdannye2015-08-051-1/+1
* Unify audio bank referencesdannye2015-07-221-1/+1
* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-191-3/+4
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| * small changesYamaArashi2015-07-181-3/+4
* | Name sound effectsdannye2015-07-191-1/+1
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* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-8/+8
* Hardcoded audio bank referencesU-Daniel-PC\Daniel2015-06-121-1/+1
* commented battle stuffYamaArashi2015-02-071-8/+9
* Commented more sprite and map codeYamaArashi2014-09-131-1/+1
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-1/+1
* Clean up music bank referencesU-Fish-PC\Daniel2014-06-091-1/+1
* Use VRAM constants where applicable.yenatch2014-05-291-1/+1
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-10/+10
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+102