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* Identify more bit flags (#465)Sylvie2024-09-24
* Identify more flag bits (#464)Sylvie2024-09-23
* Identify various flag labels and bit constants (#454)Sylvie2024-07-16
* Identify some unused WRAM variables (#453)Sylvie2024-06-15
* Fix inaccurate comment in UpdateNPCSpriteRangi422023-11-21
* Identify `wSavedCoordIndex` and its other usagesRangi422023-11-20
* Revert PR #395Rangi2022-09-26
* Bug: Sprites can receive the wrong movement byte (#395)Vortyne2022-09-26
* RGBDS syntax updates (#358)vulcandth2022-06-06
* Identify some map object related constantsRangi2020-08-17
* Reformat map scripts' coordinate and movement dataRangi2020-07-16
* Remove c1x*/c2x* comments, use struct offset constantsRangi2020-07-07
* Sync coordinate macros with pokecrystalRangi2020-07-07
* Use HIGH() and LOW()Rangi2020-07-07
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-06
* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-05
* Replace raw hex values with HRAM constantsRangi2020-07-03
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-03
* Fix comment from Y pos to X posAkatsuki-py2020-05-01
* Replace some hard-coded values with constantsRangi2019-07-07
* Fix typos in commentsdannye2017-06-24
* sync tileset WRAM labelsYamaArashi2016-06-12
* sync engine code with pokeyellowYamaArashi2016-06-12
* remove address commentsYamaArashi2016-06-11
* Macrofy sprite status data in WRA0PikalaxALT2016-01-29
* No more W_dannye2015-08-30
* documented flags and misc. fixesYamaArashi2015-08-29
* namingYamaArashi2015-07-19
* miscYamaArashi2015-07-18
* Consolidate coord macrosdannye2015-07-18
* More direction constantsdannye2015-07-17
* more movement stuffYamaArashi2015-07-15
* commented movement stuffYamaArashi2015-07-15
* Use more screen dimension constantsdannye2015-07-14
* Use more *Coorddannye2015-07-14
* Start using text predef macrosdannye2015-07-04
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-03
* Rename some labelsYamaArashi2015-02-08
* Named wram symbolsYamaArashi2015-02-07
* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-09
* Add comments regarding menus and spritesYamaArashi2014-09-08
* Commented functionYamaArashi2014-07-28
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-25
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-16
* Remove generated "indirect jump" comments.yenatch2014-06-16
* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
* Split out overworld object movement.yenatch2014-05-25