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path: root/engine/overworld/player_state.asm (follow)
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* Use features of RGBDS 1.0.0 (#537)Rangi2025-11-121-1/+1
* Consistently capitalize `ASSERT` directives (#489)Rangi2025-01-281-1/+1
* Identify more bit flags (#465)Sylvie2024-09-241-6/+14
* Identify various flag labels and bit constants (#454)Sylvie2024-07-161-14/+13
* Add macros, constants, and labels for map scripts and text (#367)vulcandth2023-07-131-2/+2
* Identify some `.asm_*` labelsRangi2022-07-101-4/+4
* Sync coordinate macros with pokecrystalRangi2020-07-071-15/+15
* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-061-1/+1
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-13/+13
* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-051-6/+6
* Replace raw hex values with HRAM constantsRangi2020-07-031-16/+16
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-031-3/+3
* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-271-6/+6
* Move more tables from engine/ to data/Rangi2020-06-231-22/+6
* Rename map files, labels, and constants to be consistent and work with Polish...Rangi2019-01-011-6/+6
* Replace deprecated mnemonics by the correct onesAntonio Niño Díaz2017-06-091-1/+1
* split code out of main.asmYamaArashi2016-12-311-0/+463