| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 2020-06-27 | 1 | -1/+1 |
| | | | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | ||||
| * | Add space between arguments in assembly instructions and remove redundant a ↵ | xCrystal | 2017-12-30 | 1 | -3/+3 |
| | | | | | in instructions like add a, x | ||||
| * | pull some bank 1 code out of main.asm | YamaArashi | 2016-09-17 | 1 | -0/+3 |
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| * | sync engine code with pokeyellow | YamaArashi | 2016-06-12 | 1 | -1/+1 |
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| * | Remove some leftover address comments | dannye | 2016-06-12 | 1 | -1/+1 |
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| * | remove address comments | YamaArashi | 2016-06-11 | 1 | -16/+16 |
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| * | No more W_ | dannye | 2015-08-30 | 1 | -1/+1 |
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| * | named more variables | YamaArashi | 2015-08-12 | 1 | -1/+1 |
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| * | commented SGB palette stuff | YamaArashi | 2015-08-12 | 1 | -2/+2 |
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| * | Replace hardcoded name lengths with NAME_LENGTH | dannye | 2015-08-10 | 1 | -2/+2 |
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| * | Merge branch 'master' of https://github.com/YamaArashi/pokered | dannye | 2015-08-10 | 1 | -3/+3 |
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| | * | commented audio code | YamaArashi | 2015-08-08 | 1 | -3/+3 |
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| * | | Replace some hardcoded data sizes | dannye | 2015-08-09 | 1 | -11/+4 |
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| * | Use more lb | dannye | 2015-08-05 | 1 | -2/+2 |
| | | | | | and other clean up | ||||
| * | jpab/jpba macros | YamaArashi | 2015-07-19 | 1 | -3/+1 |
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| * | Merge branch 'master' of https://github.com/YamaArashi/pokered | dannye | 2015-07-19 | 1 | -1/+1 |
| |\ | | | | | | | | | | | Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm | ||||
| | * | misc | YamaArashi | 2015-07-18 | 1 | -1/+1 |
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| * | | Name sound effects | dannye | 2015-07-19 | 1 | -2/+2 |
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| * | Consolidate coord macros | dannye | 2015-07-18 | 1 | -6/+6 |
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| * | title / diploma / vending machine | YamaArashi | 2015-07-17 | 1 | -88/+107 |
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| * | hall of fame / credits | YamaArashi | 2015-07-14 | 1 | -3/+3 |
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| * | Use more screen dimension constants | dannye | 2015-07-14 | 1 | -1/+1 |
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| * | use constant for bg transfer dest hram var | YamaArashi | 2015-07-12 | 1 | -1/+1 |
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| * | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 2015-07-03 | 1 | -23/+23 |
| | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||||
| * | fixed hp bar wram label and misc | YamaArashi | 2015-02-07 | 1 | -6/+6 |
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| * | serial/trade/misc | YamaArashi | 2015-02-07 | 1 | -2/+2 |
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| * | Kill version.asm. | IIMarckus | 2014-10-17 | 1 | -6/+6 |
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| * | Rename hVBlank* constants to h*. | yenatch | 2014-09-23 | 1 | -8/+8 |
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| * | Commented/labelled misc functions | YamaArashi | 2014-09-14 | 1 | -1/+1 |
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| * | Labelled many functions/variables | YamaArashi | 2014-08-08 | 1 | -8/+8 |
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| * | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 2014-06-25 | 1 | -12/+6 |
| | | | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | ||||
| * | Remove generated "indirect jump" comments. | yenatch | 2014-06-16 | 1 | -2/+2 |
| | | | | | The destination is obvious when using the predef macro. | ||||
| * | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2014-06-14 | 1 | -1/+1 |
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| * | Clean up music bank references | U-Fish-PC\Daniel | 2014-06-09 | 1 | -1/+1 |
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| * | Use VRAM constants where applicable. | yenatch | 2014-05-29 | 1 | -11/+11 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 1 | -23/+23 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||||
| * | Rename joypad registers. | yenatch | 2014-05-25 | 1 | -1/+1 |
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| * | Rename random number function and hram labels. | yenatch | 2014-05-24 | 1 | -1/+1 |
| | | | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub | ||||
| * | Comment some more bank 0 functions. | yenatch | 2014-05-23 | 1 | -2/+2 |
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| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 | 1 | -0/+396 |
