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* Use RGBDS 0.9.0 (#482)Rangi2024-12-251-2/+1
* Use `SERIAL_RNS_LENGTH` in `BattleRandom`Rangi422024-12-211-2/+2
* Remove redundant parenthesesRangi422024-12-166-10/+10
* Use "gray", not "grey"Rangi422024-12-163-4/+4
* Assert the relations between some move effect constants (#478)Sylvie2024-11-241-3/+5
* `FreezeEnemyTrainerSprite` -> `SetEnemyTrainerToStayAndFaceAnyDirection`Vortyne2024-10-071-3/+3
* `dbsprite` is the wrong macro for `WriteOAMBlock` data (#472)Vortyne2024-09-294-39/+58
* This byte is written to, but not used (#471)Vortyne2024-09-251-1/+1
* Identify `wCurrentMapScriptFlags` bits (#467)Sylvie2024-09-245-5/+5
* Identify hardware register bits (#469)Sylvie2024-09-242-4/+4
* Identify more bit flags (#465)Sylvie2024-09-248-16/+24
* Fix comment: Road -> Roar (#466)Vortyne2024-09-241-4/+4
* Identify more flag bits (#464)Sylvie2024-09-2327-110/+119
* Identify remaining uses of `wd0b5` and `wd11e` (#463)Sylvie2024-09-1843-172/+173
* Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie2024-09-1810-28/+26
* Use correct label in get_trainer_name.asm (#461)Vortyne2024-09-091-1/+1
* Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)Sylvie2024-08-0438-147/+146
* Identify wcd6d as wNameBuffer and others (#455)Sylvie2024-07-2421-50/+52
* Identify various flag labels and bit constants (#454)Sylvie2024-07-1660-443/+449
* Identify some unused WRAM variables (#453)Sylvie2024-06-1512-19/+19
* Fix hard-coded bankdannye2024-05-051-1/+1
* Update to RGBDS 0.7.0 (#447)Rangi2024-01-032-4/+4
* Clean up item comments (#443)SatoMew2023-12-181-11/+17
* Correct StarterDex function comment (#440)colawsol2023-12-061-1/+1
* Delete a couple EOL whitespace.vulcandth2023-11-221-1/+1
* Fix a few usages of EFFECTIVEdannye2023-11-213-4/+3
* Fix inaccurate comment in UpdateNPCSpriteRangi422023-11-211-2/+2
* Get rid of wEvosMoves, MAX_EVOLUTIONS, and EVOLUTION_SIZERangi422023-11-211-5/+5
* Use some more constants in place of raw numbersRangi422023-11-211-16/+16
* Replace some `$a` with `EFFECTIVE` (#399)RainbowMetalPigeon2023-11-211-2/+2
* Rename `EV_*` constants to `EVOLVE_*` like pokecrystal (#407)SatoMew2023-11-212-4/+4
* Use MEGA_PUNCH constant in explosion animation routine (#434)BlueZangoose2023-11-212-8/+10
* Identify `wSavedCoordIndex` and its other usagesRangi422023-11-205-7/+7
* Add `bigdw` and `dc` data macrosRangi422023-11-206-82/+56
* Identify the unnamed HRAM variables and one WRAM label (#438)Vortyne2023-11-203-23/+23
* Name unnamed labels in seafoam islands and pokemon mansion script files (#435)Vortyne2023-11-191-1/+1
* Identify more map script labelsRangi422023-11-181-12/+12
* .calculateHPBarCoords incorrectly referenced OAMvulcandth2023-11-171-1/+1
* Add constants for wMapConnections bits and group map header wram labelsLinus Unnebäck2023-11-171-1/+1
* Use PSN constant in PoisonEffect routine (#426)strager2023-09-201-1/+1
* Improve comment about the "ED" tile bug (#421)SatoMew2023-07-161-3/+2
* Use charmap in link_battle_versus_text (#415)Linus Unnebäck2023-07-161-2/+2
* Thoroughly document debug code (#410)SatoMew2023-07-158-78/+95
* Add macros, constants, and labels for map scripts and text (#367)vulcandth2023-07-135-7/+7
* Name some unnamed animation constants (#396)Vortyne2023-03-253-11/+11
* Complete and improve debug name labels (#408)SatoMew2023-02-264-17/+27
* Revert PR #395Rangi2022-09-261-1/+1
* Bug: Sprites can receive the wrong movement byte (#395)Vortyne2022-09-261-1/+1
* Change names of move subanimations to be meaningful (#389)BlueZangoose2022-09-253-21/+22
* Use a SPRITE_SET_LENGTH constantRangi2022-09-241-4/+4