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2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-27/+28
2020-11-14Fix file modesdannye1-0/+0
2020-11-06Sync more with pokeredRangi1-4/+3
2020-11-04Sync with pokereddannye1-47/+47
2020-07-16Revise some map scripts, mostly for getting itemsRangi1-9/+7
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-1/+1
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-20/+20
2020-05-20Sync with pokereddannye1-3/+3
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-71/+0
2016-07-18Clean up text commandsdannye1-1/+1
2016-06-12Remove some leftover address commentsdannye1-1/+1
2016-06-11remove address commentsYamaArashi1-10/+10
2016-06-08Part 1 of syncing with pokered.IIMarckus1-11/+11
2016-06-07Printer labelspikalaxalt1-1/+1
2016-05-31First four Celadon Mansion mapspikalaxalt1-15/+120
2015-08-07named CountSetBits output variableYamaArashi1-1/+1
2015-07-03TX_ASMU-Daniel-PC\Daniel1-2/+2
2014-09-13Commented more sprite and map codeYamaArashi1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-2/+2
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+73