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2026-01-07Use macros to enforce "missable/hide/show object" constraints, and rename the...Rangi1-6/+6
2025-06-30Use combined hardware constantsRangi421-3/+3
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi1-3/+3
2024-09-18Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie1-5/+5
2024-07-16Identify various flag labels and bit constants (#454)Sylvie1-10/+10
2023-11-18Identify more map script labelsRangi421-6/+6
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-123/+124
2021-05-31Update CeruleanCity.asmAmber Brault1-9/+9
2021-05-31Partially document CeruleanCity.asmAmber Brault1-39/+41
2020-11-14Fix file modesdannye1-0/+0
2020-11-07More debug yellowdannye1-0/+4
2020-11-04Sync with pokereddannye1-93/+93
2020-08-30Identify some hSpriteDataOffset valuesRangi1-2/+2
2020-08-28Use decimal, not hex, for sprite (object) coordinates in map scriptsRangi1-2/+2
2020-07-17SONY -> RIVALRangi1-1/+1
2020-07-16Reformat map scripts' coordinate and movement dataRangi1-9/+9
2020-07-15Disassemble the BLUEMONS.GB debug ROMRangi1-0/+4
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-2/+2
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-16/+16
2020-07-06text_linkpromptbutton -> text_waitbuttonRangi1-1/+1
2020-07-05TM/HM constants named after movesRangi1-1/+1
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-1/+1
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-59/+59
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-6/+6
2020-07-03Organize macros/ like pokecrystalRangi1-2/+2
2020-05-20Sync with pokereddannye1-15/+16
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-453/+0
2017-12-30Add space between arguments in assembly instructions and remove redundant a i...xCrystal1-3/+3
2016-07-18Clean up text commandsdannye1-7/+8
2016-06-11remove address commentsYamaArashi1-46/+46
2016-06-11Sync with pokereddannye1-8/+8
2016-06-08Part 1 of syncing with pokered.IIMarckus1-46/+46
2016-05-26Include and fix Cerulean scriptspikalaxalt1-23/+4
2015-12-06engine/battle/trainer_ai.asmluckytyphlosion1-1/+1
2015-10-29overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion1-5/+5
2015-08-30No more W_dannye1-15/+15
2015-08-10No more $C8dannye1-1/+1
2015-08-08commented audio codeYamaArashi1-2/+2
2015-08-05Use more lbdannye1-1/+1
2015-07-24more naming variablesYamaArashi1-3/+3
2015-07-21named most of the used eventsYamaArashi1-6/+6
2015-07-20enumerate eventsYamaArashi1-12/+6
2015-07-19namingYamaArashi1-4/+4
2015-07-18miscYamaArashi1-1/+1
2015-07-18fix variable namingYamaArashi1-12/+12
2015-07-17More direction constantsdannye1-6/+23
2015-07-03No more ldhU-Daniel-PC\Daniel1-1/+1
2015-07-03TX_ASMU-Daniel-PC\Daniel1-4/+4
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-33/+33
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel1-3/+3