| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Use macros to enforce "missable/hide/show object" constraints, and rename ↵ | Rangi | 2026-01-07 | 1 | -6/+6 |
| | | | | | them to "toggleable objects" (#557) | ||||
| * | Replace hardware_constants.asm with hardware.inc (#511) | Rangi | 2025-06-30 | 1 | -10/+10 |
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| * | Identify various flag labels and bit constants (#454) | Sylvie | 2024-07-16 | 1 | -11/+11 |
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| * | Name unnamed labels in seafoam islands and pokemon mansion script files (#435) | Vortyne | 2023-11-19 | 1 | -20/+20 |
| | | | | | | * Update PokemonMansion1F.asm * Name unnamed seafoam/mansion labels | ||||
| * | Add macros, constants, and labels for map scripts and text (#367) | vulcandth | 2023-07-13 | 1 | -19/+22 |
| | | | | This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified. | ||||
| * | Fix file modes | dannye | 2020-11-14 | 1 | -0/+0 |
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| * | Use decimal, not hex, for sprite (object) coordinates in map scripts | Rangi | 2020-08-28 | 1 | -4/+4 |
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| * | Reformat map scripts' coordinate and movement data | Rangi | 2020-07-16 | 1 | -16/+16 |
| | | | | | 'dbmapcoord' has X, Y order like other coordinate-related data macros | ||||
| * | Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow | Rangi | 2020-07-05 | 1 | -1/+1 |
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| * | Replace some hard-coded values with constants | Rangi | 2019-07-07 | 1 | -1/+1 |
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| * | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | 2019-01-01 | 1 | -0/+149 |
| Polished Map | |||||
