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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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path:
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scripts
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rockethideout4.asm
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Commit message (
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Author
Age
Files
Lines
*
Sync with pokered
dannye
2020-05-20
1
-416
/
+0
*
Use emotion bubble constants in map scripts.
IIMarckus
2016-08-15
1
-1
/
+1
*
Merge branch 'master' of https://github.com/pret/pokeyellow
dannye
2016-06-11
1
-13
/
+12
|
\
|
*
Part 1 of syncing with pokered.
IIMarckus
2016-06-08
1
-11
/
+11
|
*
No more standalone WRAM addresses in the Event Flags array
pikalaxalt
2016-06-08
1
-2
/
+1
*
|
Sync with pokered
dannye
2016-06-11
1
-9
/
+9
|
/
*
Remove unused source files
dannye
2016-06-06
1
-4
/
+4
*
Rocket Hideout and tileset headers
pikalaxalt
2016-06-03
1
-116
/
+312
*
overworld item & movement code, cable club code, remove more instances of W_,...
luckytyphlosion
2015-10-29
1
-1
/
+1
*
Use more lb
dannye
2015-08-05
1
-1
/
+1
*
more naming variables
YamaArashi
2015-07-24
1
-3
/
+3
*
named animation functions/variables
YamaArashi
2015-07-24
1
-1
/
+1
*
named most of the used events
YamaArashi
2015-07-21
1
-7
/
+6
*
enumerate events
YamaArashi
2015-07-20
1
-17
/
+11
*
Name sound effects
dannye
2015-07-19
1
-1
/
+1
*
fix variable naming
YamaArashi
2015-07-18
1
-6
/
+6
*
No more ldh
U-Daniel-PC\Daniel
2015-07-03
1
-2
/
+2
*
TX_ASM
U-Daniel-PC\Daniel
2015-07-03
1
-5
/
+5
*
Rename/organize part 2 of 4
U-Daniel-PC\Daniel
2015-07-03
1
-16
/
+16
*
Make Hide/Show objects more dynamic
U-Daniel-PC\Daniel
2014-09-25
1
-3
/
+3
*
Commented/labelled misc functions
YamaArashi
2014-09-14
1
-3
/
+3
*
Commented more sprite and map code
YamaArashi
2014-09-13
1
-3
/
+3
*
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
1
-8
/
+4
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
1
-16
/
+16
*
Rename joypad registers.
yenatch
2014-05-25
1
-3
/
+3
*
Pull map scripts out of main.asm
U-Fish-PC\Daniel
2014-05-18
1
-0
/
+232