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2020-05-20Sync with pokereddannye1-416/+0
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-220/+0
2016-08-15Use emotion bubble constants in map scripts.IIMarckus1-1/+1
2016-07-20Clean up redundant labelsdannye1-10/+9
2016-06-12Remove some leftover address commentsdannye1-1/+1
2016-06-11remove address commentsYamaArashi1-26/+26
2016-06-11Sync with pokereddannye1-9/+9
2016-06-08Part 1 of syncing with pokered.IIMarckus1-11/+11
2016-06-08No more standalone WRAM addresses in the Event Flags arraypikalaxalt1-2/+1
2016-06-06Remove unused source filesdannye1-4/+4
2016-06-03Rocket Hideout and tileset headerspikalaxalt1-116/+312
2016-01-03Fix game time labelsPikalaxALT1-2/+2
2015-10-29overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion1-1/+1
2015-08-30No more W_dannye1-9/+9
2015-08-05Use more lbdannye1-1/+1
2015-07-24more naming variablesYamaArashi1-3/+3
2015-07-24named animation functions/variablesYamaArashi1-1/+1
2015-07-21named most of the used eventsYamaArashi1-7/+6
2015-07-20enumerate eventsYamaArashi1-17/+11
2015-07-19Name sound effectsdannye1-1/+1
2015-07-18fix variable namingYamaArashi1-6/+6
2015-07-03No more ldhU-Daniel-PC\Daniel1-2/+2
2015-07-03TX_ASMU-Daniel-PC\Daniel1-5/+5
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-16/+16
2015-05-06Update rockethideout4.asmluckytyphlosion1-2/+2
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel1-3/+3
2014-09-14Commented/labelled misc functionsYamaArashi1-3/+3
2014-09-13Commented more sprite and map codeYamaArashi1-3/+3
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-8/+4
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-16/+16
2014-05-25Rename joypad registers.yenatch1-3/+3
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+232