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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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route11gateupstairs.asm
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Author
Files
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2020-05-20
Sync with pokered
dannye
1
-76
/
+0
2019-01-01
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
1
-76
/
+0
2018-11-18
Rename spritestatedata structs.
luckytyphlosion
1
-1
/
+1
2016-06-11
remove address comments
YamaArashi
1
-9
/
+9
2016-06-08
Part 1 of syncing with pokered.
IIMarckus
1
-9
/
+9
2016-06-06
Split out pikachu engine functions; sprite state data macros
pikalaxalt
1
-1
/
+1
2016-05-30
Routes 11 and 12 gates
pikalaxalt
1
-1
/
+1
2015-08-14
item name length constant
YamaArashi
1
-1
/
+1
2015-08-12
named more variables
YamaArashi
1
-2
/
+2
2015-08-07
named CountSetBits output variable
YamaArashi
1
-4
/
+4
2015-07-21
named most of the used events
YamaArashi
1
-2
/
+2
2015-07-20
enumerate events
YamaArashi
1
-6
/
+3
2015-07-04
Start using text predef macros
dannye
1
-3
/
+3
2015-07-03
TX_ASM
U-Daniel-PC\Daniel
1
-4
/
+4
2015-07-03
Rename/organize part 2 of 4
U-Daniel-PC\Daniel
1
-5
/
+5
2015-02-07
serial/trade/misc
YamaArashi
1
-1
/
+1
2015-01-22
Clean up white space, fix label typo
U-Daniel-PC\Daniel
1
-1
/
+1
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
1
-4
/
+2
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-6
/
+6
2014-05-21
Misc relabelling
U-Fish-PC\Daniel
1
-3
/
+3
2014-05-18
Pull map scripts out of main.asm
U-Fish-PC\Daniel
1
-0
/
+81