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2020-05-20Sync with pokereddannye1-286/+0
2020-05-03Fix Vermilion City spelling on variableCelestialAmber1-3/+3
2020-05-03Port pull request #236 from pokeredCelestialAmber1-39/+39
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-257/+0
2018-11-18Rename spritestatedata structs.luckytyphlosion1-2/+2
2016-06-11remove address commentsYamaArashi1-31/+31
2016-06-11Sync with pokereddannye1-9/+9
2016-06-08Part 1 of syncing with pokered.IIMarckus1-31/+31
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt1-3/+3
2016-05-27Vermilion City scriptspikalaxalt1-23/+52
2016-01-03Fix game time labelsPikalaxALT1-1/+1
2015-12-22Fewer underscores in constantsluckytyphlosion1-2/+2
2015-12-14Fewer underscores in constantsdannye1-2/+2
2015-08-30No more W_dannye1-8/+8
2015-08-12named more variablesYamaArashi1-2/+2
2015-07-25yet more namingYamaArashi1-2/+2
2015-07-24more naming variablesYamaArashi1-1/+1
2015-07-21named most of the used eventsYamaArashi1-2/+2
2015-07-20enumerate eventsYamaArashi1-10/+6
2015-07-18fix variable namingYamaArashi1-1/+1
2015-07-17More direction constantsdannye1-2/+2
2015-07-04Start using text predef macrosdannye1-3/+3
2015-07-03TX_ASMU-Daniel-PC\Daniel1-3/+3
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-19/+19
2015-01-22Clean up white space, fix label typoU-Daniel-PC\Daniel1-2/+2
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-8/+8
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-4/+2
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-16/+16
2014-05-25Rename joypad registers.yenatch1-4/+4
2014-05-24Rename random number function and hram labels.yenatch1-1/+1
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+263