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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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viridiancity.asm
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2020-05-20
Sync with pokered
dannye
1
-364
/
+0
2019-01-01
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
1
-327
/
+0
2018-11-18
Rename spritestatedata structs.
luckytyphlosion
1
-3
/
+3
2016-07-18
Clean up text commands
dannye
1
-1
/
+2
2016-06-11
remove address comments
YamaArashi
1
-38
/
+38
2016-06-11
Sync with pokered
dannye
1
-13
/
+13
2016-06-08
Part 1 of syncing with pokered.
IIMarckus
1
-39
/
+39
2016-06-06
Split out pikachu engine functions; sprite state data macros
pikalaxalt
1
-3
/
+3
2016-05-26
Final phase 3 of Viridian City script disassembly
pikalaxalt
1
-3
/
+108
2016-05-26
Disassemble Yellow Viridian scripts
pikalaxalt
1
-11
/
+225
2016-05-26
Phase 1 of viridian city script disassembly
pikalaxalt
1
-319
/
+38
2015-12-26
Start disassembling bank0F (Battle)
luckytyphlosion
1
-2
/
+2
2015-10-29
overworld item & movement code, cable club code, remove more instances of W_,...
luckytyphlosion
1
-6
/
+6
2015-10-18
Complete documentation of bank3
luckytyphlosion
1
-2
/
+2
2015-08-30
No more W_
dannye
1
-18
/
+18
2015-08-29
use the new battle type constants
YamaArashi
1
-1
/
+1
2015-08-05
Use more lb
dannye
1
-1
/
+1
2015-07-21
named most of the used events
YamaArashi
1
-4
/
+4
2015-07-20
gym leader events
YamaArashi
1
-1
/
+1
2015-07-20
enumerate events
YamaArashi
1
-14
/
+7
2015-07-18
fix variable naming
YamaArashi
1
-3
/
+3
2015-07-17
More direction constants
dannye
1
-1
/
+1
2015-07-03
TX_ASM
U-Daniel-PC\Daniel
1
-6
/
+6
2015-07-03
Rename/organize part 2 of 4
U-Daniel-PC\Daniel
1
-22
/
+22
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
1
-4
/
+4
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-21
/
+21
2014-05-25
Rename joypad registers.
yenatch
1
-5
/
+5
2014-05-18
Pull map scripts out of main.asm
U-Fish-PC\Daniel
1
-0
/
+333