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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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constants
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music_constants.asm
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Age
Files
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*
RGBDS syntax updates (#358)
vulcandth
2022-06-06
1
-12
/
+12
*
Add comments associating constants with data, and identify some more data
Rangi
2020-07-20
1
-0
/
+1
*
Make suggested changes from review
Rangi
2020-07-04
1
-0
/
+1
*
Organize macros/ like pokecrystal
Rangi
2020-07-03
1
-0
/
+2
*
Make suggested edits:
Rangi
2020-07-03
1
-1
/
+11
*
Reorganize constants/
Rangi
2020-07-03
1
-47
/
+0
*
Update labels to match new audio macro names
dannye
2019-08-17
1
-10
/
+18
*
Use generic names for noise instruments
dannye
2019-07-28
1
-20
/
+20
*
Typo: SFX_POKEFLUE → SFX_POKEFLUTE
dannye
2017-05-08
1
-1
/
+1
*
commented audio code
YamaArashi
2015-08-08
1
-0
/
+39
*
Unify audio bank references
dannye
2015-07-22
1
-1
/
+1
*
Rename sound effect files
dannye
2015-07-22
1
-161
/
+161
*
Name some battle sound effects
dannye
2015-07-21
1
-162
/
+162
*
Name sound effects
dannye
2015-07-19
1
-0
/
+176
*
Use labels instead of static addresses in sound pointers.
yenatch
2014-03-30
1
-1
/
+1
*
define music constants instead of running around with ((label-$4000)/3)
yenatch
2014-01-21
1
-0
/
+54