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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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constants
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music_constants.asm
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Merge branch 'master' of https://github.com/pret/pokered
dannye
2026-04-15
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Relabel SFX_SILPH_SCOPE to SFX_TRAINER_APPEARED (#580)
PokefanMarcel
2026-04-15
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RGBDS syntax updates (#358)
vulcandth
2022-06-06
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Add comments associating constants with data, and identify some more data
Rangi
2020-07-20
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Make suggested changes from review
Rangi
2020-07-04
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Organize macros/ like pokecrystal
Rangi
2020-07-03
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Make suggested edits:
Rangi
2020-07-03
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Reorganize constants/
Rangi
2020-07-03
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Update labels to match new audio macro names
dannye
2019-08-17
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Use generic names for noise instruments
dannye
2019-07-28
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Typo: SFX_POKEFLUE → SFX_POKEFLUTE
dannye
2017-05-08
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RGBDS syntax updates (#86)
vulcandth
2022-06-06
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Sync with pokered
dannye
2020-11-04
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Update Audio 4 sfx names
dannye
2020-05-25
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Sync with pokered
dannye
2020-05-20
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Label surfing minigame SFX
Amber Brault
2019-10-11
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Character dict; surfing minigame; printer debug
pikalaxalt
2016-06-11
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Merge branch 'master' of github.com:pret/pokeyellow
pikalaxalt
2016-06-08
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Remove unused source files
dannye
2016-06-06
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Split bank 3e
pikalaxalt
2016-06-05
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Rearrange files and labels to reflect duplicated sfx in bank AUDIO_4
pikalaxalt
2016-05-21
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Unhexlify unknown music macro arguments in bank AUDIO_4
pikalaxalt
2016-05-21
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Audio bank 4 constants; space after commas in home/audio.asm
pikalaxalt
2016-05-21
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engine/items/items.asm
luckytyphlosion
2015-10-11
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commented audio code
YamaArashi
2015-08-08
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Unify audio bank references
dannye
2015-07-22
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Rename sound effect files
dannye
2015-07-22
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Name some battle sound effects
dannye
2015-07-21
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Name sound effects
dannye
2015-07-19
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Use labels instead of static addresses in sound pointers.
yenatch
2014-03-30
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define music constants instead of running around with ((label-$4000)/3)
yenatch
2014-01-21