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path: root/constants/music_constants.asm (follow)
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* Merge branch 'master' of https://github.com/pret/pokereddannye2026-04-15
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| * Relabel SFX_SILPH_SCOPE to SFX_TRAINER_APPEARED (#580)PokefanMarcel2026-04-15
| * RGBDS syntax updates (#358)vulcandth2022-06-06
| * Add comments associating constants with data, and identify some more dataRangi2020-07-20
| * Make suggested changes from reviewRangi2020-07-04
| * Organize macros/ like pokecrystalRangi2020-07-03
| * Make suggested edits:Rangi2020-07-03
| * Reorganize constants/Rangi2020-07-03
| * Update labels to match new audio macro namesdannye2019-08-17
| * Use generic names for noise instrumentsdannye2019-07-28
| * Typo: SFX_POKEFLUE → SFX_POKEFLUTEdannye2017-05-08
* | RGBDS syntax updates (#86)vulcandth2022-06-06
* | Sync with pokereddannye2020-11-04
* | Update Audio 4 sfx namesdannye2020-05-25
* | Sync with pokereddannye2020-05-20
* | Label surfing minigame SFXAmber Brault2019-10-11
* | Character dict; surfing minigame; printer debugpikalaxalt2016-06-11
* | Merge branch 'master' of github.com:pret/pokeyellowpikalaxalt2016-06-08
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| * | Remove unused source filesdannye2016-06-06
* | | Split bank 3epikalaxalt2016-06-05
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* | Rearrange files and labels to reflect duplicated sfx in bank AUDIO_4pikalaxalt2016-05-21
* | Unhexlify unknown music macro arguments in bank AUDIO_4pikalaxalt2016-05-21
* | Audio bank 4 constants; space after commas in home/audio.asmpikalaxalt2016-05-21
* | engine/items/items.asmluckytyphlosion2015-10-11
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* commented audio codeYamaArashi2015-08-08
* Unify audio bank referencesdannye2015-07-22
* Rename sound effect filesdannye2015-07-22
* Name some battle sound effectsdannye2015-07-21
* Name sound effectsdannye2015-07-19
* Use labels instead of static addresses in sound pointers.yenatch2014-03-30
* define music constants instead of running around with ((label-$4000)/3)yenatch2014-01-21