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* Fix typosdannye2025-06-031-1/+1
* Use constants for PP masks instead of magic numbers (#504)edave642025-04-021-1/+1
* Consistently capitalize `ASSERT` directives (#489)Rangi2025-01-281-2/+2
* Assert the relations between some move effect constants (#478)Sylvie2024-11-241-3/+5
* Identify more flag bits (#464)Sylvie2024-09-231-1/+1
* Identify remaining uses of `wd0b5` and `wd11e` (#463)Sylvie2024-09-181-3/+3
* Identify various flag labels and bit constants (#454)Sylvie2024-07-161-2/+2
* Use MEGA_PUNCH constant in explosion animation routine (#434)BlueZangoose2023-11-211-2/+2
* Use PSN constant in PoisonEffect routine (#426)strager2023-09-201-1/+1
* Name some unnamed animation constants (#396)Vortyne2023-03-251-8/+8
* Identify some percentage constant valuesRangi2021-11-021-7/+7
* wcf4b -> wStringBufferRangi2021-08-281-1/+1
* Correct comments on SwitchAndTeleportEffectSnorlaxMonster2021-06-141-2/+2
* Verify data table and name list sizes with assertion macrosRangi2021-03-251-2/+2
* Clean up handling of extra effective status effectsdannye2021-02-211-11/+13
* Sync more with pokeyellowRangi2020-11-051-17/+18
* Use HIGH() and LOW()Rangi2020-07-071-7/+8
* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-061-14/+14
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-61/+61
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-041-64/+64
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-61/+61
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-031-2/+2
* Move more tables from engine/ to data/Rangi2020-06-231-0/+1493